Revert "screenshot: Reuse GLTexture::toImage"
This reverts commit ac16bef409
.
It causes crashes and color channels seem to be swapped.
GLTexture::toImage() needs more work before it can be used in the
screenshot effect, or maybe dropped.
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46980c0bb4
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4af9674f17
1 changed files with 6 additions and 1 deletions
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@ -361,10 +361,15 @@ QImage ScreenShotEffect::blitScreenshot(const QRect &geometry, qreal devicePixel
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const QSize nativeSize = geometry.size() * devicePixelRatio;
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if (GLRenderTarget::blitSupported() && !GLPlatform::instance()->isGLES()) {
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image = QImage(nativeSize.width(), nativeSize.height(), QImage::Format_ARGB32);
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GLTexture texture(GL_RGBA8, nativeSize.width(), nativeSize.height());
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GLRenderTarget target(texture);
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target.blitFromFramebuffer(geometry);
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image = texture.toImage();
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// copy content from framebuffer into image
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texture.bind();
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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static_cast<GLvoid *>(image.bits()));
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texture.unbind();
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} else {
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image = QImage(nativeSize.width(), nativeSize.height(), QImage::Format_ARGB32);
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glReadPixels(0, 0, nativeSize.width(), nativeSize.height(), GL_RGBA,
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