Makes CoverSwitch working with TwinView/Xinerama Settings. Switching is now only shown on the current screen and not extended to both screens.
CCBUG: 159111 svn path=/trunk/KDE/kdebase/workspace/; revision=798109
This commit is contained in:
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9421e7ef29
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4c77b8c85d
2 changed files with 106 additions and 29 deletions
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@ -20,8 +20,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "coverswitch.h"
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#include "coverswitch.h"
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#include <kwinconfig.h>
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#include <kwinconfig.h>
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#include <QApplication>
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#include <QDesktopWidget>
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#include <QFont>
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#include <QFont>
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#include <QBitmap>
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#include <QBitmap>
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#include <klocale.h>
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#include <klocale.h>
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@ -53,6 +51,7 @@ CoverSwitchEffect::CoverSwitchEffect()
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, stopRequested( false )
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, stopRequested( false )
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, startRequested( false )
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, startRequested( false )
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, progress( 0.0 )
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, progress( 0.0 )
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, twinview( false )
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{
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{
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KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
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KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
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animationDuration = conf.readEntry( "Duration", 200 );
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animationDuration = conf.readEntry( "Duration", 200 );
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@ -89,17 +88,65 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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glPushMatrix();
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glPushMatrix();
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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glLoadIdentity();
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glLoadIdentity();
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glFrustum(-QApplication::desktop()->geometry().width()*0.5f,
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int viewport[4];
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QApplication::desktop()->geometry().width()*0.5f,
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glGetIntegerv( GL_VIEWPORT, viewport );
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QApplication::desktop()->geometry().height()*0.5f,
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int yPos = area.y();
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-QApplication::desktop()->geometry().height()*0.5f, 10, 50);
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QRect fullArea = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop());
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if( twinview )
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{
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if( effects->clientArea( FullScreenArea, effects->activeScreen(), effects->currentDesktop()).x() == 0
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&& effects->clientArea( FullScreenArea, effects->activeScreen()==0?1:0, effects->currentDesktop()).x() == 0 )
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{
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// top <-> bottom
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// have to correct the yPos for top bottom constellation
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yPos = area.height()-area.y();
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if( ( area.height() * 2 != fullArea.height() ) ||
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( effects->clientArea( FullScreenArea, effects->activeScreen(), effects->currentDesktop()).width() !=
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effects->clientArea( FullScreenArea, effects->activeScreen()==0?1:0, effects->currentDesktop()).width() ) )
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{
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// different resolutions
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if( area.y() > 0 )
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yPos = 0;
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else
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yPos = fullArea.height() - area.height();
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}
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}
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else
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{
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// left <-> right
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if( ( area.width() * 2 != fullArea.width() ) ||
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( effects->clientArea( FullScreenArea, effects->activeScreen(), effects->currentDesktop()).height() !=
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effects->clientArea( FullScreenArea, effects->activeScreen()==0?1:0, effects->currentDesktop()).height() ) )
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{
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// different resolutions
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yPos = area.y() + fullArea.height() - area.height();
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}
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}
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}
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float left, right, top, bottom;
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left = -area.width() * 0.5f;
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right = area.width() * 0.5f;
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top = area.height()*0.5f;
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bottom = -area.height()*0.5f;
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if( twinview && ( start || stop ) )
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{
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// special handling for start and stop animation in twin view setup
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glViewport( fullArea.x(), fullArea.y(), fullArea.width(), fullArea.height() );
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left = -(area.x() + area.width() * 0.5f);
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right = fullArea.width() + left;
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bottom = -(area.y() + area.height() * 0.5f);
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top = fullArea.height() + bottom;
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}
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else
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{
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glViewport( area.x(), yPos, area.width(), area.height() );
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}
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glFrustum( left, right, top, bottom, 10, 50 );
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glMatrixMode( GL_MODELVIEW );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glLoadIdentity();
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glPushMatrix();
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glPushMatrix();
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glTranslatef(-QApplication::desktop()->geometry().width()*0.5f,
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glTranslatef(left, bottom, -7.5);
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-QApplication::desktop()->geometry().height()*0.5f,
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-7.5);
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QList< EffectWindow* > tempList = effects->currentTabBoxWindowList();
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QList< EffectWindow* > tempList = effects->currentTabBoxWindowList();
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int index = tempList.indexOf( effects->currentTabBoxWindow() );
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int index = tempList.indexOf( effects->currentTabBoxWindow() );
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@ -161,7 +208,22 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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glEnable( GL_BLEND );
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
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glBlendFunc( GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA );
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glPolygonMode( GL_FRONT, GL_FILL );
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glPolygonMode( GL_FRONT, GL_FILL );
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glBegin( GL_POLYGON );
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glPushMatrix();
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float leftVertex = 0.0;
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if( twinview && ( start || stop ) )
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{
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leftVertex = area.x();
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glTranslatef( 0.0, area.y() + area.height(), 7.5);
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}
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else
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{
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glTranslatef( 0.0, area.height(), 7.5);
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}
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float vertices[] = {
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leftVertex, 0.0, -10.0,
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leftVertex + area.width(), 0.0, -10.0,
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leftVertex + area.width()*3, 0.0, -50.0,
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leftVertex - area.width()*2, 0.0, -50.0 };
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// foreground
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// foreground
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float alpha = 1.0;
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float alpha = 1.0;
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if( start )
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if( start )
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@ -169,14 +231,16 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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else if( stop )
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else if( stop )
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alpha = 1.0 - progress;
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alpha = 1.0 - progress;
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glVertex3f( 0.0, QApplication::desktop()->geometry().height(), 0.0 );
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glBegin( GL_POLYGON );
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glVertex3f( QApplication::desktop()->geometry().width(), QApplication::desktop()->geometry().height(), 0.0 );
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glVertex3f( vertices[0], vertices[1], vertices[2] );
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glVertex3f( vertices[3], vertices[4], vertices[5] );
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// rearground
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// rearground
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alpha = -1.0;
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alpha = -1.0;
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glColor4f( 0.0, 0.0, 0.0, alpha );
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glVertex3f( QApplication::desktop()->geometry().width() * 5, QApplication::desktop()->geometry().height(), -60 );
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glVertex3f( vertices[6], vertices[7], vertices[8] );
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glVertex3f( -QApplication::desktop()->geometry().width() * 4, QApplication::desktop()->geometry().height(), -60 );
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glVertex3f( vertices[9], vertices[10], vertices[11] );
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glEnd();
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glEnd();
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glPopMatrix();
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glDisable( GL_BLEND );
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glDisable( GL_BLEND );
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}
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}
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paintScene( frontWindow, &leftWindows, &rightWindows );
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paintScene( frontWindow, &leftWindows, &rightWindows );
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@ -186,6 +250,7 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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glMatrixMode( GL_PROJECTION );
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glMatrixMode( GL_MODELVIEW );
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glViewport( viewport[0], viewport[1], viewport[2], viewport[3] );
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// caption of selected window
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// caption of selected window
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QColor color_frame;
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QColor color_frame;
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@ -208,9 +273,9 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
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text_font.setPointSize( 20 );
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text_font.setPointSize( 20 );
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glPushAttrib( GL_CURRENT_BIT );
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glPushAttrib( GL_CURRENT_BIT );
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glColor4f( color_frame.redF(), color_frame.greenF(), color_frame.blueF(), color_frame.alphaF());
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glColor4f( color_frame.redF(), color_frame.greenF(), color_frame.blueF(), color_frame.alphaF());
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QRect frameRect = QRect( QApplication::desktop()->geometry().width()*0.25f,
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QRect frameRect = QRect( area.width()*0.25f + area.x(),
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QApplication::desktop()->geometry().height()*0.9f,
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area.height()*0.9f + area.y(),
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QApplication::desktop()->geometry().width()*0.5f,
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area.width()*0.5f,
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QFontMetrics( text_font ).height() * 1.2f );
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QFontMetrics( text_font ).height() * 1.2f );
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renderRoundBoxWithEdge( frameRect );
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renderRoundBoxWithEdge( frameRect );
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effects->paintText( effects->currentTabBoxWindow()->caption(),
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effects->paintText( effects->currentTabBoxWindow()->caption(),
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@ -318,8 +383,8 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
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// last right window becomes totally transparent in half the time
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// last right window becomes totally transparent in half the time
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// appears transparent on left side and becomes totally opaque again
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// appears transparent on left side and becomes totally opaque again
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// backward (alt+shift+tab) same as forward but opposite direction
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// backward (alt+shift+tab) same as forward but opposite direction
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int width = QApplication::desktop()->geometry().width();
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int width = area.width();
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int height = QApplication::desktop()->geometry().height();
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int height = area.height();
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int leftWindowCount = leftWindows->count();
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int leftWindowCount = leftWindows->count();
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int rightWindowCount = rightWindows->count();
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int rightWindowCount = rightWindows->count();
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@ -351,8 +416,8 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
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}
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}
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glPushMatrix();
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glPushMatrix();
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int windowHeight = window->geometry().height();
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int windowHeight = window->geometry().height();
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float distance = -width*0.25f + ( width * 0.25f * i )/leftWindowCount - x;
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float distance = -width*0.25f + ( width * 0.25f * i )/leftWindowCount - x + area.x();
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float distanceY = height - windowHeight - y;
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float distanceY = height - windowHeight - y + area.y();
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if( start )
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if( start )
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glTranslatef( distance*progress + x, distanceY * progress + y, -5 * progress - 2.5);
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glTranslatef( distance*progress + x, distanceY * progress + y, -5 * progress - 2.5);
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else if( stop )
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else if( stop )
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@ -379,8 +444,8 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
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glPushMatrix();
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glPushMatrix();
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int windowWidth = window->geometry().width() * cos( radian );
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int windowWidth = window->geometry().width() * cos( radian );
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int windowHeight = window->geometry().height();
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int windowHeight = window->geometry().height();
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float distance = width*1.25f - ( width * 0.25f * i )/rightWindowCount - x - windowWidth;
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float distance = width*1.25f - ( width * 0.25f * i )/rightWindowCount - x - windowWidth + area.x();
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float distanceY = height - windowHeight - y;
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float distanceY = height - windowHeight - y + area.y();
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if( start )
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if( start )
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glTranslatef( distance*progress + x + windowWidth, distanceY * progress + y, -5 * progress - 2.5);
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glTranslatef( distance*progress + x + windowWidth, distanceY * progress + y, -5 * progress - 2.5);
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else if( stop )
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else if( stop )
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@ -402,8 +467,8 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
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y = frontWindow->iconGeometry().y();
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y = frontWindow->iconGeometry().y();
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}
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}
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int windowHeight = frontWindow->geometry().height();
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int windowHeight = frontWindow->geometry().height();
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float distance = (width - frontWindow->geometry().width())*0.5f - x;
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float distance = (width - frontWindow->geometry().width())*0.5f - x + area.x();
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float distanceY = height - windowHeight - y;
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float distanceY = height - windowHeight - y + area.y();
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if( start )
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if( start )
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glTranslatef( distance * progress + x, distanceY * progress + y, -5*progress - 2.5 );
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glTranslatef( distance * progress + x, distanceY * progress + y, -5*progress - 2.5 );
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else if( stop )
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else if( stop )
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@ -498,6 +563,16 @@ void CoverSwitchEffect::tabBoxAdded( int mode )
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{
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{
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start = true;
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start = true;
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}
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}
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// Calculation of correct area
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area = effects->clientArea( FullScreenArea, effects->activeScreen(), effects->currentDesktop());
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QRect fullArea = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop());
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// twinview?
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if( area.height() != fullArea.height() || area.width() != fullArea.width() )
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twinview = true;
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else
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twinview = false;
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effects->addRepaintFull();
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effects->addRepaintFull();
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}
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}
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else
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else
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@ -601,7 +676,7 @@ void CoverSwitchEffect::paintWindowCover( EffectWindow* w, QRect windowRect, boo
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{
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{
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glPushMatrix();
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glPushMatrix();
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glScalef( 1.0, -1.0, 1.0 );
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glScalef( 1.0, -1.0, 1.0 );
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glTranslatef( 0.0, - QApplication::desktop()->geometry().height() - windowRect.y() - windowRect.height(), 0.0 );
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glTranslatef( 0.0, - area.height() - windowRect.y() - windowRect.height(), 0.0 );
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effects->paintWindow( w,
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effects->paintWindow( w,
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PAINT_WINDOW_TRANSFORMED,
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PAINT_WINDOW_TRANSFORMED,
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thumbnail, data );
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thumbnail, data );
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@ -622,7 +697,7 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width,
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int windowWidth = frontWindow->geometry().width();
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int windowWidth = frontWindow->geometry().width();
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int windowHeight = frontWindow->geometry().height();;
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int windowHeight = frontWindow->geometry().height();;
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float distance = 0.0;
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float distance = 0.0;
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int height = QApplication::desktop()->geometry().height();
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int height = area.height();
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int x = 0;
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int x = 0;
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bool specialHandlingForward = false;
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bool specialHandlingForward = false;
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if( leftWindows == 0 )
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if( leftWindows == 0 )
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@ -670,8 +745,8 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width,
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void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
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void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow )
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{
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{
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int width = QApplication::desktop()->geometry().width();
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int width = area.width();
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int height = QApplication::desktop()->geometry().height();
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int height = area.height();
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float radian = angle * ( 2 * M_PI / 360 );
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float radian = angle * ( 2 * M_PI / 360 );
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int windowCount = windows->count();
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int windowCount = windows->count();
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int windowWidth = 0;
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int windowWidth = 0;
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@ -63,6 +63,8 @@ class CoverSwitchEffect
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bool stopRequested;
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bool stopRequested;
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bool startRequested;
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bool startRequested;
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double progress;
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double progress;
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QRect area;
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bool twinview;
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};
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};
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} // namespace
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} // namespace
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