inputmethod: fix placing the virtual keyboard at the bottom
We should use the output area as the margin size as where to position rather than the panelSize. This ensures that the keyboard ends up in the right place right above the panels.
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1 changed files with 5 additions and 3 deletions
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@ -81,22 +81,24 @@ void KWin::InputPanelV1Client::reposition()
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}
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QRect availableArea;
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QRect outputArea;
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if (m_output) {
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outputArea = m_output->geometry();
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if (waylandServer()->isScreenLocked()) {
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availableArea = m_output->geometry();
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availableArea = outputArea;
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} else {
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availableArea = workspace()->clientArea(MaximizeArea, this, m_output);
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}
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} else {
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availableArea = workspace()->clientArea(MaximizeArea, this);
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outputArea = workspace()->clientArea(FullScreenArea, this);
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}
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panelSize = panelSize.boundedTo(availableArea.size());
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QRect geo(availableArea.topLeft(), panelSize);
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geo.translate((availableArea.width() - panelSize.width())/2, availableArea.height() - panelSize.height());
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geo.translate((availableArea.width() - panelSize.width())/2, availableArea.height() - outputArea.height());
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moveResize(geo);
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} break;
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case Overlay: {
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auto textInputSurface = waylandServer()->seat()->focusedTextInputSurface();
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