exclude non opaque (NOT "non ARGB") windows from lanczos filter unless we've a working blendfunction for the cached texture
BUG: 258439 svn path=/trunk/KDE/kdebase/workspace/; revision=1207826
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1 changed files with 2 additions and 3 deletions
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@ -170,7 +170,7 @@ void LanczosShader::createOffsets( int count, float width, Qt::Orientation direc
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void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data )
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void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data )
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{
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( effects->compositingType() == KWin::OpenGLCompositing &&
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if( effects->compositingType() == KWin::OpenGLCompositing && data.opacity == 1.0 &&
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KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects )
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KGlobalSettings::graphicEffectsLevel() & KGlobalSettings::SimpleAnimationEffects )
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{
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{
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if (!m_inited)
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if (!m_inited)
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@ -216,7 +216,6 @@ void LanczosFilter::performPaint( EffectWindowImpl* w, int mask, QRegion region,
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if( cachedTexture->width() == tw && cachedTexture->height() == th )
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if( cachedTexture->width() == tw && cachedTexture->height() == th )
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{
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{
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cachedTexture->bind();
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cachedTexture->bind();
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data.opacity *= 0.99;
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prepareRenderStates( cachedTexture, data.opacity, data.brightness, data.saturation );
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prepareRenderStates( cachedTexture, data.opacity, data.brightness, data.saturation );
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cachedTexture->render( textureRect, textureRect );
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cachedTexture->render( textureRect, textureRect );
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restoreRenderStates( cachedTexture, data.opacity, data.brightness, data.saturation );
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restoreRenderStates( cachedTexture, data.opacity, data.brightness, data.saturation );
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@ -361,7 +360,7 @@ void LanczosFilter::timerEvent( QTimerEvent *event )
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void LanczosFilter::prepareRenderStates( GLTexture* tex, double opacity, double brightness, double saturation )
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void LanczosFilter::prepareRenderStates( GLTexture* tex, double opacity, double brightness, double saturation )
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{
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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const bool alpha = false; // true; WORKAROUND - "true" causes issues with at least nvidia chips and translucent windows "overbrightning"
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const bool alpha = true;
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// setup blending of transparent windows
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// setup blending of transparent windows
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glPushAttrib( GL_ENABLE_BIT );
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glPushAttrib( GL_ENABLE_BIT );
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glEnable( GL_BLEND );
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glEnable( GL_BLEND );
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