workaround nvidia issues with the texture cache and translucent windows
svn path=/trunk/KDE/kdebase/workspace/; revision=1195268
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@ -370,7 +370,7 @@ void LanczosFilter::timerEvent( QTimerEvent *event )
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void LanczosFilter::prepareRenderStates( GLTexture* tex, double opacity, double brightness, double saturation )
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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const bool alpha = true;
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const bool alpha = false; // true; WORKAROUND - "true" causes issues with at least nvidia chips and translucent windows "overbrightning"
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// setup blending of transparent windows
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glPushAttrib( GL_ENABLE_BIT );
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glEnable( GL_BLEND );
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