Drop unused bindAttribute Location function.
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2d40f73530
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2 changed files with 0 additions and 15 deletions
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@ -1087,12 +1087,6 @@ float GLShader::textureWidth()
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return mTextureWidth;
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return mTextureWidth;
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}
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}
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void GLShader::bindAttributeLocation(int index, const char* name)
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{
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glBindAttribLocation(mProgram, index, name);
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// TODO: relink the shader
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}
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QMatrix4x4 GLShader::getUniformMatrix4x4(const char* name)
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QMatrix4x4 GLShader::getUniformMatrix4x4(const char* name)
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{
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{
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int location = uniformLocation(name);
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int location = uniformLocation(name);
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@ -249,15 +249,6 @@ class KWIN_EXPORT GLShader
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bool setUniform(const char* name, const QColor& color);
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bool setUniform(const char* name, const QColor& color);
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int attributeLocation(const char* name);
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int attributeLocation(const char* name);
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bool setAttribute(const char* name, float value);
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bool setAttribute(const char* name, float value);
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/**
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* Binds an attribute location for this shader.
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* The rendering pipeline assumes vertices to be bound to index 0
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* and texcoords to index 1.
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* @param index the index of the location to be bound
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* @param name the name of the attribute
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* @since 4.7
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*/
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void bindAttributeLocation(int index, const char* name);
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/**
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/**
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* @return The value of the uniform as a matrix
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* @return The value of the uniform as a matrix
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* @since 4.7
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* @since 4.7
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