Ensure that full screen input window is always destroyed when using alt+tab again while flip switch closes. So mouse cursor is shown again. Backport rev 864231.
svn path=/branches/KDE/4.1/kdebase/workspace/; revision=864234
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1 changed files with 3 additions and 4 deletions
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@ -457,7 +457,6 @@ void FlipSwitchEffect::postPaintScreen()
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{
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{
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addFullRepaint = false;
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addFullRepaint = false;
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effects->setActiveFullScreenEffect( 0 );
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effects->setActiveFullScreenEffect( 0 );
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effects->destroyInputWindow( input );
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effects->addRepaintFull();
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effects->addRepaintFull();
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}
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}
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effects->postPaintScreen();
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effects->postPaintScreen();
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@ -489,11 +488,11 @@ void FlipSwitchEffect::tabBoxAdded( int mode )
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if( !mActivated )
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if( !mActivated )
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{
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{
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// only for windows mode
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// only for windows mode
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input = effects->createFullScreenInputWindow( this, Qt::BlankCursor );
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if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 )
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if( mode == TabBoxWindowsMode && effects->currentTabBoxWindowList().count() > 0 )
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{
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{
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effects->refTabBox();
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effects->refTabBox();
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effects->setActiveFullScreenEffect( this );
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effects->setActiveFullScreenEffect( this );
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input = effects->createFullScreenInputWindow( this, Qt::BlankCursor );
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selectedWindow = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
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selectedWindow = effects->currentTabBoxWindowList().indexOf(effects->currentTabBoxWindow());
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if( !stop && !stopRequested )
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if( !stop && !stopRequested )
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{
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{
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@ -525,6 +524,7 @@ void FlipSwitchEffect::tabBoxClosed()
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// if animation than deactivate after animation
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// if animation than deactivate after animation
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mActivated = false;
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mActivated = false;
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effects->unrefTabBox();
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effects->unrefTabBox();
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effects->destroyInputWindow( input );
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if( mAnimation )
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if( mAnimation )
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{
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{
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if( start && rearrangeWindows == 0 )
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if( start && rearrangeWindows == 0 )
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@ -544,7 +544,6 @@ void FlipSwitchEffect::tabBoxClosed()
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else
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else
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{
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{
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effects->setActiveFullScreenEffect( 0 );
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effects->setActiveFullScreenEffect( 0 );
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effects->destroyInputWindow( input );
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}
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}
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}
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}
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}
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}
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