diff --git a/COMPOSITE_TODO b/COMPOSITE_TODO index db7e2a5867..4633fad8b1 100644 --- a/COMPOSITE_TODO +++ b/COMPOSITE_TODO @@ -82,6 +82,16 @@ TODO: * perhaps syncing to vblank will be needed to avoid flicker * XCopyArea() should not update the whole screen but only the affected areas +* sync to vblank + - currently the compositing code is run with 20ms timer, i.e. constant 50fps + - the GLX_SGI_video_sync extension should be used + - compiz uses this, no idea about it though + +? GL_ARB_texture_rectangle vs GL_ARB_texture_non_power_of_two + - code currently uses GL_ARB_texture_rectangle (GL_TEXTURE_RECTANGLE_ARB), using + normal textures when GL_ARB_texture_non_power_of_two is available should(?) be + preferred + ? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems to be faster to not short-circuit the texture binding when there's been no damage