From 4f3ba33e72f605acb05177434e3083d6c2b854fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lubo=C5=A1=20Lu=C5=88=C3=A1k?= Date: Sat, 21 Oct 2006 16:50:13 +0000 Subject: [PATCH] Few more todo's. svn path=/branches/work/kwin_composite/; revision=597803 --- COMPOSITE_TODO | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/COMPOSITE_TODO b/COMPOSITE_TODO index db7e2a5867..4633fad8b1 100644 --- a/COMPOSITE_TODO +++ b/COMPOSITE_TODO @@ -82,6 +82,16 @@ TODO: * perhaps syncing to vblank will be needed to avoid flicker * XCopyArea() should not update the whole screen but only the affected areas +* sync to vblank + - currently the compositing code is run with 20ms timer, i.e. constant 50fps + - the GLX_SGI_video_sync extension should be used + - compiz uses this, no idea about it though + +? GL_ARB_texture_rectangle vs GL_ARB_texture_non_power_of_two + - code currently uses GL_ARB_texture_rectangle (GL_TEXTURE_RECTANGLE_ARB), using + normal textures when GL_ARB_texture_non_power_of_two is available should(?) be + preferred + ? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems to be faster to not short-circuit the texture binding when there's been no damage