Simplify paintSimpleScreen
Summary: Phase2Data already includes the scene window, so we don't have to store it again in QPair. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18188
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1 changed files with 4 additions and 6 deletions
10
scene.cpp
10
scene.cpp
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@ -249,7 +249,7 @@ void Scene::paintSimpleScreen(int orig_mask, QRegion region)
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{
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assert((orig_mask & (PAINT_SCREEN_TRANSFORMED
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| PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS)) == 0);
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QList< QPair< Window*, Phase2Data > > phase2data;
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QVector<Phase2Data> phase2data;
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QRegion dirtyArea = region;
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bool opaqueFullscreen(false);
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@ -308,8 +308,7 @@ void Scene::paintSimpleScreen(int orig_mask, QRegion region)
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}
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dirtyArea |= data.paint;
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// Schedule the window for painting
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phase2data.append(QPair< Window*, Phase2Data >(w,Phase2Data(w, data.paint, data.clip,
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data.mask, data.quads)));
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phase2data.append({w, data.paint, data.clip, data.mask, data.quads});
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}
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// Save the part of the repaint region that's exclusively rendered to
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@ -331,8 +330,7 @@ void Scene::paintSimpleScreen(int orig_mask, QRegion region)
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// This is the occlusion culling pass
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for (int i = phase2data.count() - 1; i >= 0; --i) {
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QPair< Window*, Phase2Data > *entry = &phase2data[i];
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Phase2Data *data = &entry->second;
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Phase2Data *data = &phase2data[i];
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if (fullRepaint)
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data->region = displayRegion;
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@ -365,7 +363,7 @@ void Scene::paintSimpleScreen(int orig_mask, QRegion region)
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// Now walk the list bottom to top and draw the windows.
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for (int i = 0; i < phase2data.count(); ++i) {
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Phase2Data *data = &phase2data[i].second;
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Phase2Data *data = &phase2data[i];
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// add all regions which have been drawn so far
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paintedArea |= data->region;
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