We don't use stencil or depth buffer, so best configs are without those.

svn path=/trunk/KDE/kdebase/workspace/; revision=673164
This commit is contained in:
Luboš Luňák 2007-06-09 07:08:30 +00:00
parent f089923fe2
commit 51107c77b7

View file

@ -360,8 +360,8 @@ bool SceneOpenGL::initBufferConfigs()
back = INT_MAX;
else
back = 1;
stencil = 0;
depth = 0;
stencil = INT_MAX;
depth = INT_MAX;
caveat = INT_MAX;
alpha = 0;
for( int j = 0; j < cnt; j++ )
@ -398,12 +398,12 @@ bool SceneOpenGL::initBufferConfigs()
int stencil_value;
glXGetFBConfigAttrib( display(), fbconfigs[ j ],
GLX_STENCIL_SIZE, &stencil_value );
if( stencil_value < stencil )
if( stencil_value > stencil )
continue;
int depth_value;
glXGetFBConfigAttrib( display(), fbconfigs[ j ],
GLX_DEPTH_SIZE, &depth_value );
if( depth_value < depth )
if( depth_value > depth )
continue;
int caveat_value;
glXGetFBConfigAttrib( display(), fbconfigs[ j ],