Multitouch on hwcomposer
REVIEW: 123796
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cea4b7faeb
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1 changed files with 31 additions and 19 deletions
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@ -60,10 +60,17 @@ HwcomposerBackend::~HwcomposerBackend()
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}
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}
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static QPointF eventPosition(Event *event)
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static uint eventTouchId(Event *event, uint index)
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{
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return QPointF(event->details.motion.pointer_coordinates[0].x,
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event->details.motion.pointer_coordinates[0].y);
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Q_ASSERT(index < event->details.motion.pointer_count);
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return event->details.motion.pointer_coordinates[index].id;
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}
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static QPointF eventTouchPosition(Event *event, uint index)
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{
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Q_ASSERT(index < event->details.motion.pointer_count);
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return QPointF(event->details.motion.pointer_coordinates[index].x,
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event->details.motion.pointer_coordinates[index].y);
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}
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static qint32 translateKey(qint32 key)
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@ -336,28 +343,33 @@ void HwcomposerBackend::inputEvent(Event *event, void *context)
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case ISCL_MOTION_EVENT_ACTION_DOWN:
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case ISCL_MOTION_EVENT_ACTION_POINTER_DOWN:
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QMetaObject::invokeMethod(backend, "touchDown", Qt::QueuedConnection,
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Q_ARG(qint32, buttonIndex),
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Q_ARG(QPointF, eventPosition(event)),
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Q_ARG(quint32, event->details.motion.event_time));
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break;
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case ISCL_MOTION_EVENT_ACTION_UP:
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case ISCL_MOTION_EVENT_ACTION_POINTER_UP:
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// first update position - up events can contain additional motion events
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QMetaObject::invokeMethod(backend, "touchMotion", Qt::QueuedConnection,
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Q_ARG(qint32, buttonIndex),
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Q_ARG(QPointF, eventPosition(event)),
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Q_ARG(qint32, eventTouchId(event, buttonIndex)),
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Q_ARG(QPointF, eventTouchPosition(event, buttonIndex)),
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Q_ARG(quint32, event->details.motion.event_time));
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QMetaObject::invokeMethod(backend, "touchFrame", Qt::QueuedConnection);
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break;
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case ISCL_MOTION_EVENT_ACTION_UP:
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case ISCL_MOTION_EVENT_ACTION_POINTER_UP: {
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// first update position - up events can contain additional motion events
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QMetaObject::invokeMethod(backend, "touchMotion", Qt::QueuedConnection,
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Q_ARG(qint32, eventTouchId(event, buttonIndex)),
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Q_ARG(QPointF, eventTouchPosition(event, buttonIndex)),
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Q_ARG(quint32, event->details.motion.event_time));
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QMetaObject::invokeMethod(backend, "touchFrame", Qt::QueuedConnection);
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QMetaObject::invokeMethod(backend, "touchUp", Qt::QueuedConnection,
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Q_ARG(qint32, buttonIndex),
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Q_ARG(qint32, eventTouchId(event, buttonIndex)),
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Q_ARG(quint32, event->details.motion.event_time));
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break;
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}
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case ISCL_MOTION_EVENT_ACTION_MOVE:
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// it's always for the first index, other touch points seem not to be provided
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QMetaObject::invokeMethod(backend, "touchMotion", Qt::QueuedConnection,
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Q_ARG(qint32, 0),
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Q_ARG(QPointF, eventPosition(event)),
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Q_ARG(quint32, event->details.motion.event_time));
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//move events affect all pointers
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for (uint i = 0 ; i < event->details.motion.pointer_count ; i++) {
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QMetaObject::invokeMethod(backend, "touchMotion", Qt::QueuedConnection,
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Q_ARG(qint32, eventTouchId(event, i)),
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Q_ARG(QPointF, eventTouchPosition(event, i)),
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Q_ARG(quint32, event->details.motion.event_time));
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}
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QMetaObject::invokeMethod(backend, "touchFrame", Qt::QueuedConnection);
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break;
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case ISCL_MOTION_EVENT_ACTION_CANCEL:
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