Export animationTime to Scripted KWin effects
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1 changed files with 16 additions and 0 deletions
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@ -48,6 +48,18 @@ QScriptValue kwinEffectScriptPrint(QScriptContext *context, QScriptEngine *engin
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return engine->undefinedValue();
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}
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QScriptValue kwinEffectScriptAnimationTime(QScriptContext *context, QScriptEngine *engine)
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{
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ScriptedEffect *script = qobject_cast<ScriptedEffect*>(context->callee().data().toQObject());
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if (context->argumentCount() != 1) {
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return engine->undefinedValue();
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}
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if (!context->argument(0).isNumber()) {
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return engine->undefinedValue();
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}
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return Effect::animationTime(context->argument(0).toInteger());
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}
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QScriptValue effectWindowToScriptValue(QScriptEngine *eng, const KEffectWindowRef &window)
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{
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return eng->newQObject(window, QScriptEngine::QtOwnership,
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@ -129,6 +141,10 @@ bool ScriptedEffect::init(const QString &effectName, const QString &pathToScript
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QScriptValue printFunc = m_engine->newFunction(kwinEffectScriptPrint);
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printFunc.setData(m_engine->newQObject(this));
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m_engine->globalObject().setProperty("print", printFunc);
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// add our animationTime
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QScriptValue animationTimeFunc = m_engine->newFunction(kwinEffectScriptAnimationTime);
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animationTimeFunc.setData(m_engine->newQObject(this));
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m_engine->globalObject().setProperty("animationTime", animationTimeFunc);
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QScriptValue ret = m_engine->evaluate(scriptFile.readAll());
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