diff --git a/scene_xrender.cpp b/scene_xrender.cpp index dea424a6e2..bff2a7e17b 100644 --- a/scene_xrender.cpp +++ b/scene_xrender.cpp @@ -605,7 +605,7 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat PaintClipper pcreg(region); // clip by the region to paint PaintClipper pc(transformed_shape); // clip by window's shape - const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty() && isOpaque(); + const bool wantShadow = m_shadow && !m_shadow->shadowRegion().isEmpty(); // In order to obtain a pixel perfect rescaling // we need to blit the window content togheter with