plugins/screencast: Avoid Window::addRepaintFull()
It will be dropped.
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@ -59,7 +59,7 @@ private:
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connect(m_window, &Window::damaged, this, &WindowStream::includeDamage);
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m_damagedRegion = m_window->visibleGeometry();
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m_window->addRepaintFull();
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m_window->output()->renderLoop()->scheduleRepaint();
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}
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void stopFeeding()
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