Use ShaderTraits based shader for paint background
Little bit less usage of old Shader API.
This commit is contained in:
parent
ad7246e010
commit
5657405d32
1 changed files with 2 additions and 2 deletions
|
@ -1137,8 +1137,8 @@ void SceneOpenGL2::doPaintBackground(const QVector< float >& vertices)
|
||||||
vbo->setUseColor(true);
|
vbo->setUseColor(true);
|
||||||
vbo->setData(vertices.count() / 2, 2, vertices.data(), NULL);
|
vbo->setData(vertices.count() / 2, 2, vertices.data(), NULL);
|
||||||
|
|
||||||
ShaderBinder binder(ShaderManager::ColorShader);
|
ShaderBinder binder(ShaderTrait::UniformColor);
|
||||||
binder.shader()->setUniform(GLShader::Offset, QVector2D(0, 0));
|
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, m_projectionMatrix);
|
||||||
|
|
||||||
vbo->render(GL_TRIANGLES);
|
vbo->render(GL_TRIANGLES);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue