don't leak fpstext texture
BUG: 325610 FIXED-IN: 4.11.3 REVIEW: 113136
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2 changed files with 2 additions and 4 deletions
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@ -47,7 +47,6 @@ const int MAX_TIME = 100;
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ShowFpsEffect::ShowFpsEffect()
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: paints_pos(0)
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, frames_pos(0)
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, fpsText(0)
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, m_noBenchmark(effects->effectFrame(EffectFrameUnstyled, false))
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{
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for (int i = 0;
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@ -233,8 +232,7 @@ void ShowFpsEffect::paintGL(int fps)
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// Paint FPS numerical value
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if (fpsTextRect.isValid()) {
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delete fpsText;
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fpsText = new GLTexture(fpsTextImage(fps));
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fpsText.reset(new GLTexture(fpsTextImage(fps)));
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fpsText->bind();
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ShaderBinder binder(ShaderManager::SimpleShader);
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if (effects->compositingType() == OpenGL2Compositing) {
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@ -93,7 +93,7 @@ private:
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int x;
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int y;
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QRect fps_rect;
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GLTexture *fpsText;
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QScopedPointer<GLTexture> fpsText;
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int textPosition;
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QFont textFont;
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QColor textColor;
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