Convert to device pixels when rendering an offscreen quick view
Rendering a texture needs to be done in device pixels, not logical pixels.
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1 changed files with 2 additions and 2 deletions
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@ -128,7 +128,7 @@ void SceneOpenGL::paintOffscreenQuickView(OffscreenQuickView *w)
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}
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GLShader *shader = ShaderManager::instance()->pushShader(traits);
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GLShader *shader = ShaderManager::instance()->pushShader(traits);
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const QRect rect = w->geometry();
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const QRectF rect = scaledRect(w->geometry(), renderTargetScale());
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QMatrix4x4 mvp(renderTargetProjectionMatrix());
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QMatrix4x4 mvp(renderTargetProjectionMatrix());
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mvp.translate(rect.x(), rect.y());
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mvp.translate(rect.x(), rect.y());
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@ -141,7 +141,7 @@ void SceneOpenGL::paintOffscreenQuickView(OffscreenQuickView *w)
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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t->bind();
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t->bind();
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t->render(w->geometry());
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t->render(rect.toRect());
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t->unbind();
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t->unbind();
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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