Rebind the shader that should be used for drawing the window after
blurring the background. svn path=/trunk/KDE/kdebase/workspace/; revision=1128975
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@ -293,6 +293,10 @@ void BlurEffect::drawWindow(EffectWindow *w, int mask, QRegion region, WindowPai
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tex->unbind();
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shader->unbind();
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// Rebind the shader used for drawing the window if one was set
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if (data.shader)
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data.shader->bind();
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}
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// Draw the window over the blurred area
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