A new way of adjusting opacity of non-alpha windows from glcompmgr,

the alpha way doesn't work with TFP for some reason.


svn path=/branches/work/kwin_composite/; revision=594941
This commit is contained in:
Luboš Luňák 2006-10-12 21:12:13 +00:00
parent 085b06a1b3
commit 5de53a53e6

View file

@ -552,12 +552,25 @@ void SceneOpenGL::Window::draw()
glPushMatrix();
glTranslatef( glX(), glY(), depth );
if( toplevel->opacity() != 1.0 )
{
if( toplevel->hasAlpha())
{
glEnable( GL_BLEND );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glColor4f( toplevel->opacity(), toplevel->opacity(), toplevel->opacity(),
toplevel->opacity());
}
else
{
float constant_alpha[] = { 0, 0, 0, toplevel->opacity() };
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE );
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE );
glTexEnvi( GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE );
glTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE );
glTexEnvi( GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT );
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant_alpha );
}
}
glEnable( GL_TEXTURE_RECTANGLE_ARB );
glBegin( GL_QUADS );
foreach( QRect r, shape().rects())