FlipSwitch ported to GLES.
Multi-screen mode not yet included
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cab9154723
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2 changed files with 6 additions and 1 deletions
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@ -89,6 +89,7 @@ endif( NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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# OpenGL-specific effects
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# OpenGL-specific effects
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if( KWIN_HAVE_OPENGL_COMPOSITING )
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if( KWIN_HAVE_OPENGL_COMPOSITING )
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include( flipswitch/CMakeLists.txt )
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include( glide/CMakeLists.txt )
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include( glide/CMakeLists.txt )
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include( sheet/CMakeLists.txt )
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include( sheet/CMakeLists.txt )
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include( snaphelper/CMakeLists.txt )
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include( snaphelper/CMakeLists.txt )
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@ -100,7 +101,6 @@ if( KWIN_HAVE_OPENGL_COMPOSITING AND NOT KWIN_HAVE_OPENGLES_COMPOSITING )
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include( coverswitch/CMakeLists.txt )
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include( coverswitch/CMakeLists.txt )
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include( cube/CMakeLists.txt )
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include( cube/CMakeLists.txt )
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include( explosion/CMakeLists.txt )
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include( explosion/CMakeLists.txt )
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include( flipswitch/CMakeLists.txt )
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include( invert/CMakeLists.txt )
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include( invert/CMakeLists.txt )
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include( lookingglass/CMakeLists.txt )
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include( lookingglass/CMakeLists.txt )
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include( magnifier/CMakeLists.txt )
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include( magnifier/CMakeLists.txt )
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@ -236,6 +236,8 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
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// TODO: move to kwinglutils
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// TODO: move to kwinglutils
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if( effects->numScreens() > 1 )
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if( effects->numScreens() > 1 )
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{
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{
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// TODO: GLES variant
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#ifndef KWIN_HAVE_OPENGLES
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// unfortunatelly we have to change the projection matrix in dual screen mode
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// unfortunatelly we have to change the projection matrix in dual screen mode
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QRect fullRect = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop() );
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QRect fullRect = effects->clientArea( FullArea, effects->activeScreen(), effects->currentDesktop() );
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glMatrixMode( GL_PROJECTION );
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glMatrixMode( GL_PROJECTION );
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@ -287,6 +289,7 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
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glMatrixMode( GL_MODELVIEW );
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glPushMatrix();
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glTranslatef( xTranslate, yTranslate, 0.0 );
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glTranslatef( xTranslate, yTranslate, 0.0 );
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#endif
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}
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}
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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int winMask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
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@ -399,11 +402,13 @@ void FlipSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData& d
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if( effects->numScreens() > 1 )
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if( effects->numScreens() > 1 )
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{
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{
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#ifndef KWIN_HAVE_OPENGLES
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glPopMatrix();
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glPopMatrix();
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// revert change of projection matrix
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// revert change of projection matrix
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glMatrixMode( GL_PROJECTION );
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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glPopMatrix();
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glMatrixMode( GL_MODELVIEW );
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glMatrixMode( GL_MODELVIEW );
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#endif
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}
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}
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if( m_windowTitle )
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if( m_windowTitle )
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