export AnimationEffect class, add non float Point/Size construtors to FPx2

CCMAIL:kde-bindings@kde.org
This API change is in the kwin effect library and probably not of interest
This commit is contained in:
Thomas Lübking 2011-11-18 22:40:41 +01:00
parent 26953d412c
commit 5f9f4db401

View file

@ -29,13 +29,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
namespace KWin
{
class FPx2 {
class KWIN_EXPORT FPx2 {
public:
FPx2() { f[0] = f[1] = 0.0; valid = false; }
FPx2(float v) { f[0] = f[1] = v; valid = true; }
FPx2(float v1, float v2) { f[0] = v1; f[1] = v2; valid = true; }
FPx2(const FPx2 &other) { f[0] = other.f[0]; f[1] = other.f[1]; valid = other.valid; }
FPx2(const QPoint &other) { f[0] = other.x(); f[1] = other.y(); valid = true; }
FPx2(const QPointF &other) { f[0] = other.x(); f[1] = other.y(); valid = true; }
FPx2(const QSize &other) { f[0] = other.width(); f[1] = other.height(); valid = true; }
FPx2(const QSizeF &other) { f[0] = other.width(); f[1] = other.height(); valid = true; }
inline void invalidate() { valid = false; }
inline bool isValid() const { return valid; }
@ -85,7 +87,7 @@ private:
class AniData;
class AnimationEffectPrivate;
class AnimationEffect : public Effect
class KWIN_EXPORT AnimationEffect : public Effect
{
Q_OBJECT
public: