straighten xrender shadow implementation

did not publish function & enum in the baseclass, but inlined the accessor

REVIEW: 103232
(cherry picked from commit ecfa39ac3ca1c9823a6b320ff0f7a60ab32f0418)
This commit is contained in:
Thomas Lübking 2011-11-25 01:56:56 +01:00
parent f3d1261680
commit 634a504ce1
3 changed files with 16 additions and 43 deletions

View file

@ -707,7 +707,7 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat
for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) { for (PaintClipper::Iterator iterator; !iterator.isDone(); iterator.next()) {
#define RENDER_SHADOW_TILE(_TILE_, _RECT_) \ #define RENDER_SHADOW_TILE(_TILE_, _RECT_) \
XRenderComposite(display(), PictOpOver, m_xrenderShadow->x11ShadowPictureHandle(WindowQuadShadow##_TILE_), \ XRenderComposite(display(), PictOpOver, m_xrenderShadow->shadowPixmap(SceneXRenderShadow::ShadowElement##_TILE_).x11PictureHandle(), \
shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height()) shadowAlpha, renderTarget, 0, 0, 0, 0, _RECT_.x(), _RECT_.y(), _RECT_.width(), _RECT_.height())
//shadow //shadow
@ -954,30 +954,6 @@ SceneXRenderShadow::~SceneXRenderShadow()
{ {
} }
Qt::HANDLE SceneXRenderShadow::x11ShadowPictureHandle(WindowQuadType type)
{
switch (type) {
case WindowQuadShadowTopRight:
return resizedShadowPixmap(ShadowElementTopRight).x11PictureHandle();
case WindowQuadShadowTop:
return resizedShadowPixmap(ShadowElementTop).x11PictureHandle();
case WindowQuadShadowTopLeft:
return resizedShadowPixmap(ShadowElementTopLeft).x11PictureHandle();
case WindowQuadShadowLeft:
return resizedShadowPixmap(ShadowElementLeft).x11PictureHandle();
case WindowQuadShadowBottomLeft:
return resizedShadowPixmap(ShadowElementBottomLeft).x11PictureHandle();
case WindowQuadShadowBottom:
return resizedShadowPixmap(ShadowElementBottom).x11PictureHandle();
case WindowQuadShadowBottomRight:
return resizedShadowPixmap(ShadowElementBottomRight).x11PictureHandle();
case WindowQuadShadowRight:
return resizedShadowPixmap(ShadowElementRight).x11PictureHandle();
default:
return 0;
}
}
void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight, void SceneXRenderShadow::layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight, QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft, QRect& bottom, QRect& bottomLeft,
@ -1019,18 +995,10 @@ void SceneXRenderShadow::buildQuads()
QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr; QRect stlr, str, strr, srr, sbrr, sbr, sblr, slr;
layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr); layoutShadowRects(str, strr, srr, sbrr, sbr, sblr, slr, stlr);
m_resizedElements[ShadowElementTop] = shadowPixmap(ShadowElementTop);//.scaled(str.size());
m_resizedElements[ShadowElementTopLeft] = shadowPixmap(ShadowElementTopLeft);//.scaled(stlr.size());
m_resizedElements[ShadowElementTopRight] = shadowPixmap(ShadowElementTopRight);//.scaled(strr.size());
m_resizedElements[ShadowElementLeft] = shadowPixmap(ShadowElementLeft);//.scaled(slr.size());
m_resizedElements[ShadowElementRight] = shadowPixmap(ShadowElementRight);//.scaled(srr.size());
m_resizedElements[ShadowElementBottom] = shadowPixmap(ShadowElementBottom);//.scaled(sbr.size());
m_resizedElements[ShadowElementBottomLeft] = shadowPixmap(ShadowElementBottomLeft);//.scaled(sblr.size());
m_resizedElements[ShadowElementBottomRight] = shadowPixmap(ShadowElementBottomRight);//.scaled(sbrr.size());
XRenderPictureAttributes attr; XRenderPictureAttributes attr;
attr.repeat = True; attr.repeat = True;
for (int i = 0; i < ShadowElementsCount; ++i) { for (int i = 0; i < ShadowElementsCount; ++i) {
XRenderChangePicture(display(), m_resizedElements[i].x11PictureHandle(), CPRepeat, &attr); XRenderChangePicture(display(), shadowPixmap((Shadow::ShadowElements)i).x11PictureHandle(), CPRepeat, &attr);
} }
} }

View file

@ -150,26 +150,29 @@ class SceneXRenderShadow
{ {
public: public:
SceneXRenderShadow(Toplevel *toplevel); SceneXRenderShadow(Toplevel *toplevel);
using Shadow::ShadowElements;
using Shadow::ShadowElementTop;
using Shadow::ShadowElementTopRight;
using Shadow::ShadowElementRight;
using Shadow::ShadowElementBottomRight;
using Shadow::ShadowElementBottom;
using Shadow::ShadowElementBottomLeft;
using Shadow::ShadowElementLeft;
using Shadow::ShadowElementTopLeft;
using Shadow::ShadowElementsCount;
using Shadow::shadowPixmap;
virtual ~SceneXRenderShadow(); virtual ~SceneXRenderShadow();
Qt::HANDLE x11ShadowPictureHandle(WindowQuadType);
void layoutShadowRects(QRect& top, QRect& topRight, void layoutShadowRects(QRect& top, QRect& topRight,
QRect& right, QRect& bottomRight, QRect& right, QRect& bottomRight,
QRect& bottom, QRect& bottomLeft, QRect& bottom, QRect& bottomLeft,
QRect& Left, QRect& topLeft); QRect& Left, QRect& topLeft);
const QPixmap &resizedShadowPixmap(ShadowElements element) const {
return m_resizedElements[element];
};
protected: protected:
virtual void buildQuads(); virtual void buildQuads();
virtual bool prepareBackend() { virtual bool prepareBackend() {
return true; return true;
}; };
private:
QPixmap m_resizedElements[ShadowElementsCount];
}; };
} // namespace } // namespace

View file

@ -112,9 +112,11 @@ protected:
ShadowElementTopLeft, ShadowElementTopLeft,
ShadowElementsCount ShadowElementsCount
}; };
const QPixmap &shadowPixmap(ShadowElements element) const {
inline const QPixmap &shadowPixmap(ShadowElements element) const {
return m_shadowElements[element]; return m_shadowElements[element];
}; };
int topOffset() const { int topOffset() const {
return m_topOffset; return m_topOffset;
}; };