Increased edge margins
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1 changed files with 13 additions and 7 deletions
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@ -47,6 +47,12 @@ namespace KWin {
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// Mouse should not move more than this many pixels
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static const int DISTANCE_RESET = 30;
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// How large the touch target of the area recognizing touch gestures is
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static const int TOUCH_TARGET = 3;
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// How far the user needs to swipe before triggering an action.
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static const int MINIMUM_DELTA = 44;
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Edge::Edge(ScreenEdges *parent)
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: QObject(parent)
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, m_edges(parent)
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@ -518,7 +524,7 @@ void Edge::setGeometry(const QRect &geometry)
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if (isScreenEdge()) {
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const AbstractOutput *output = kwinApp()->platform()->outputAt(m_geometry.center());
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m_gesture->setStartGeometry(m_geometry);
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m_gesture->setMinimumDelta(output->geometry().size() * 0.2);
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m_gesture->setMinimumDelta(QSizeF(MINIMUM_DELTA, MINIMUM_DELTA) / output->scale());
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}
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}
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@ -1070,27 +1076,27 @@ void ScreenEdges::createVerticalEdge(ElectricBorder border, const QRect &screen,
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}
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int y = screen.y();
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int height = screen.height();
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const int x = (border == ElectricLeft) ? screen.x() : screen.x() + screen.width() -1;
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const int x = (border == ElectricLeft) ? screen.x() : screen.x() + screen.width() - TOUCH_TARGET;
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if (isTopScreen(screen, fullArea)) {
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// also top most screen
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height -= m_cornerOffset;
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y += m_cornerOffset;
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// create top left/right edge
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const ElectricBorder edge = (border == ElectricLeft) ? ElectricTopLeft : ElectricTopRight;
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m_edges << createEdge(edge, x, screen.y(), 1, 1);
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m_edges << createEdge(edge, x, screen.y(), TOUCH_TARGET, TOUCH_TARGET);
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}
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if (isBottomScreen(screen, fullArea)) {
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// also bottom most screen
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height -= m_cornerOffset;
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// create bottom left/right edge
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const ElectricBorder edge = (border == ElectricLeft) ? ElectricBottomLeft : ElectricBottomRight;
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m_edges << createEdge(edge, x, screen.y() + screen.height() -1, 1, 1);
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m_edges << createEdge(edge, x, screen.y() + screen.height() - TOUCH_TARGET, TOUCH_TARGET, TOUCH_TARGET);
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}
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if (height <= m_cornerOffset) {
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// An overlap with another output is near complete. We ignore this border.
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return;
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}
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m_edges << createEdge(border, x, y, 1, height);
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m_edges << createEdge(border, x, y, TOUCH_TARGET, height);
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}
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void ScreenEdges::createHorizontalEdge(ElectricBorder border, const QRect &screen, const QRect &fullArea)
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@ -1113,8 +1119,8 @@ void ScreenEdges::createHorizontalEdge(ElectricBorder border, const QRect &scree
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// An overlap with another output is near complete. We ignore this border.
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return;
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}
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const int y = (border == ElectricTop) ? screen.y() : screen.y() + screen.height() - 1;
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m_edges << createEdge(border, x, y, width, 1);
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const int y = (border == ElectricTop) ? screen.y() : screen.y() + screen.height() - TOUCH_TARGET;
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m_edges << createEdge(border, x, y, width, TOUCH_TARGET);
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}
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Edge *ScreenEdges::createEdge(ElectricBorder border, int x, int y, int width, int height, bool createAction)
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