Mark Toplevel as not ready for painting by default
Summary: Get rid of some duplication as InternalClient, XdgShellClient, Unmanaged, and Client initialize ready_for_painting to false. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24189
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5 changed files with 1 additions and 7 deletions
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@ -159,7 +159,6 @@ Client::Client()
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geom = QRect(0, 0, 100, 100); // So that decorations don't start with size being (0,0)
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client_size = QSize(100, 100);
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ready_for_painting = false; // wait for first damage or sync reply
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connect(clientMachine(), &ClientMachine::localhostChanged, this, &Client::updateCaption);
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connect(options, &Options::condensedTitleChanged, this, &Client::updateCaption);
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@ -41,9 +41,6 @@ InternalClient::InternalClient(QWindow *window)
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, m_windowId(window->winId())
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, m_internalWindowFlags(window->flags())
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{
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// Don't render the client until it provides a buffer.
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ready_for_painting = false;
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connect(m_internalWindow, &QWindow::xChanged, this, &InternalClient::updateInternalWindowGeometry);
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connect(m_internalWindow, &QWindow::yChanged, this, &InternalClient::updateInternalWindowGeometry);
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connect(m_internalWindow, &QWindow::widthChanged, this, &InternalClient::updateInternalWindowGeometry);
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@ -43,7 +43,7 @@ Toplevel::Toplevel()
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: m_visual(XCB_NONE)
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, bit_depth(24)
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, info(nullptr)
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, ready_for_painting(true)
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, ready_for_painting(false)
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, m_isDamaged(false)
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, m_internalId(QUuid::createUuid())
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, m_client()
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@ -45,7 +45,6 @@ const NET::WindowTypes SUPPORTED_UNMANAGED_WINDOW_TYPES_MASK = NET::NormalMask |
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Unmanaged::Unmanaged()
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: Toplevel()
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{
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ready_for_painting = false;
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connect(this, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), SIGNAL(geometryChanged()));
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QTimer::singleShot(50, this, SLOT(setReadyForPainting()));
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}
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@ -196,7 +196,6 @@ void XdgShellClient::init()
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updateIcon();
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SurfaceInterface *s = surface();
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Q_ASSERT(s);
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ready_for_painting = false;
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doSetGeometry(QRect(QPoint(0, 0), m_clientSize));
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if (waylandServer()->inputMethodConnection() == s->client()) {
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m_windowType = NET::OnScreenDisplay;
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