From 65c3c4c1b464e3b71878cb866e1c3280900e30a0 Mon Sep 17 00:00:00 2001 From: Marco Martin Date: Thu, 23 Jan 2014 10:54:40 +0100 Subject: [PATCH] remove paintEffectFrame implementation, add a FIXME --- effects/backgroundcontrast/contrast.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/effects/backgroundcontrast/contrast.cpp b/effects/backgroundcontrast/contrast.cpp index 81eda18e73..dbd9933fce 100644 --- a/effects/backgroundcontrast/contrast.cpp +++ b/effects/backgroundcontrast/contrast.cpp @@ -356,12 +356,7 @@ void ContrastEffect::drawWindow(EffectWindow *w, int mask, QRegion region, Windo void ContrastEffect::paintEffectFrame(EffectFrame *frame, QRegion region, double opacity, double frameOpacity) { - const QRect screen(0, 0, displayWidth(), displayHeight()); - bool valid = shader && shader->isValid(); - QRegion shape = frame->geometry().adjusted(-5, -5, 5, 5) & screen; - if (valid && !shape.isEmpty() && region.intersects(shape.boundingRect()) && frame->style() != EffectFrameNone) { - doContrast(shape, screen, opacity * frameOpacity); - } + //FIXME: this is a no-op for now, it should figure out the right contrast, intensity, saturation effects->paintEffectFrame(frame, region, opacity, frameOpacity); }