fix logout effect shaderfile locations
CCBUG: 322136 REVIEW: 111600
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7f858da008
commit
674a1a051f
7 changed files with 22 additions and 9 deletions
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@ -15,6 +15,13 @@ install( FILES
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# Data files
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install( FILES
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logout/data/vignetting.frag
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logout/data/logout-blur.frag
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DESTINATION ${DATA_INSTALL_DIR}/kwin )
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logout/data/1.10/vignetting.frag
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logout/data/1.10/logout-blur.frag
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DESTINATION ${DATA_INSTALL_DIR}/kwin/shaders/1.10
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)
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install( FILES
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logout/data/1.40/vignetting.frag
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logout/data/1.40/logout-blur.frag
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DESTINATION ${DATA_INSTALL_DIR}/kwin/shaders/1.40
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)
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@ -50,6 +50,7 @@ LogoutEffect::LogoutEffect()
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, ignoredWindows()
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, m_vignettingShader(NULL)
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, m_blurShader(NULL)
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, m_shadersDir("kwin/shaders/1.10/")
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{
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// Persistent effect
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logoutAtom = XInternAtom(display(), "_KDE_LOGGING_OUT", False);
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@ -71,6 +72,14 @@ LogoutEffect::LogoutEffect()
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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#ifdef KWIN_HAVE_OPENGLES
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const qint64 coreVersionNumber = kVersionNumber(3, 0);
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#else
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const qint64 coreVersionNumber = kVersionNumber(1, 40);
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#endif
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if (GLPlatform::instance()->glslVersion() >= coreVersionNumber)
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m_shadersDir = "kwin/shaders/1.40/";
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}
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LogoutEffect::~LogoutEffect()
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@ -296,10 +305,8 @@ void LogoutEffect::renderVignetting()
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return;
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}
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if (!m_vignettingShader) {
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const char *shader = GLPlatform::instance()->glslVersion() >= kVersionNumber(1, 40) ?
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"kwin/vignetting-140.frag" : "kwin/vignetting.frag";
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m_vignettingShader = ShaderManager::instance()->loadFragmentShader(KWin::ShaderManager::ColorShader,
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KGlobal::dirs()->findResource("data", shader));
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KGlobal::dirs()->findResource("data", m_shadersDir + "vignetting.frag"));
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if (!m_vignettingShader->isValid()) {
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kDebug(1212) << "Vignetting Shader failed to load";
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return;
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@ -378,10 +385,8 @@ void LogoutEffect::renderBlurTexture()
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return;
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}
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if (!m_blurShader) {
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const char *shader = GLPlatform::instance()->glslVersion() >= kVersionNumber(1, 40) ?
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"kwin/logout-blur-140.frag" : "kwin/logout-blur.frag";
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m_blurShader = ShaderManager::instance()->loadFragmentShader(KWin::ShaderManager::SimpleShader,
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KGlobal::dirs()->findResource("data", shader));
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KGlobal::dirs()->findResource("data", m_shadersDir + "logout-blur.frag"));
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if (!m_blurShader->isValid()) {
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kDebug(1212) << "Logout blur shader failed to load";
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}
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@ -82,6 +82,7 @@ private:
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QHash< EffectWindow*, double > windowsOpacities;
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GLShader *m_vignettingShader;
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GLShader *m_blurShader;
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QString m_shadersDir;
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};
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} // namespace
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