kwin: Fix a typo in a setUniform() call
This commit is contained in:
parent
bf5cf7440e
commit
6a72efea96
1 changed files with 1 additions and 1 deletions
|
@ -1237,7 +1237,7 @@ void SceneOpenGL::EffectFrame::render(QRegion region, double opacity, double fra
|
||||||
m_unstyledVBO->render(region, GL_TRIANGLES);
|
m_unstyledVBO->render(region, GL_TRIANGLES);
|
||||||
if (!sceneShader) {
|
if (!sceneShader) {
|
||||||
if (shader) {
|
if (shader) {
|
||||||
shader->setUniform("windowTranslation", QMatrix4x4());
|
shader->setUniform("windowTransformation", QMatrix4x4());
|
||||||
} else {
|
} else {
|
||||||
popMatrix();
|
popMatrix();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue