kwin: Fix a typo in a setUniform() call
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1 changed files with 1 additions and 1 deletions
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@ -1237,7 +1237,7 @@ void SceneOpenGL::EffectFrame::render(QRegion region, double opacity, double fra
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m_unstyledVBO->render(region, GL_TRIANGLES);
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if (!sceneShader) {
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if (shader) {
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shader->setUniform("windowTranslation", QMatrix4x4());
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shader->setUniform("windowTransformation", QMatrix4x4());
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} else {
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popMatrix();
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}
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