Adjust documentation for Effect after removing the virtuals
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@ -219,9 +219,11 @@ QRect infiniteRegion()
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* This is the base class for all effects. By reimplementing virtual methods
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* of this class, you can customize how the windows are painted.
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*
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* The virtual methods of this class can broadly be divided into two
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* categories: the methods used for painting and those you can use to be
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* notified and react to certain events, e.g. that a window was closed.
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* The virtual methods are used for painting and need to be implemented for
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* custom painting.
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*
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* In order to react to state changes (e.g. a window gets closed) the effect
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* should provide slots for the signals emitted by the EffectsHandler.
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*
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* @section Chaining
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* Most methods of this class are called in chain style. This means that when
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