Initial import of new sphere effect. This effect uses a shader to transform the cube into a sphere. Caps are not yet working and are disabled. Fragment shader is shared with cylinder effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=843611
This commit is contained in:
Martin Gräßlin 2008-08-07 12:54:16 +00:00
parent 085abe58b2
commit 6ba3e9fac4
5 changed files with 266 additions and 0 deletions

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@ -119,6 +119,7 @@ if(KWIN_HAVE_OPENGL_COMPOSITING)
magnifier.cpp
mousemark.cpp
sharpen.cpp
sphere.cpp
snow.cpp
trackmouse.cpp
wobblywindows.cpp
@ -135,6 +136,7 @@ if(KWIN_HAVE_OPENGL_COMPOSITING)
magnifier.desktop
mousemark.desktop
sharpen.desktop
sphere.desktop
snow.desktop
trackmouse.desktop
wobblywindows.desktop
@ -162,6 +164,7 @@ if(KWIN_HAVE_OPENGL_COMPOSITING)
data/cubecap.png
data/cylinder.frag
data/cylinder.vert
data/sphere.vert
DESTINATION ${DATA_INSTALL_DIR}/kwin )
SET(kwin4_effect_builtins_config_sources ${kwin4_effect_builtins_config_sources}
coverswitch_config.cpp

40
effects/data/sphere.vert Normal file
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@ -0,0 +1,40 @@
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
uniform float width;
uniform float height;
uniform float cubeAngle;
uniform float xCoord;
uniform float yCoord;
void main()
{
gl_TexCoord[0].xy = gl_Vertex.xy;
vec3 vertex = vec3( gl_Vertex.xy - vec2( width*0.5 - xCoord, height*0.5 - yCoord ), gl_Vertex.z );
float radian = radians(cubeAngle*0.5);
float radius = (width*0.5)/cos(radian);
float zenithAngle = acos( vertex.y/radius );
float azimuthAngle = asin( vertex.x/radius );
vertex.z = radius * sin( zenithAngle ) * cos( azimuthAngle ) - radius*cos( radians( 90.0 - cubeAngle*0.5 ) );
vertex.x = radius * sin( zenithAngle ) * sin( azimuthAngle );
vertex.xy += vec2( width*0.5 - xCoord, height*0.5 - yCoord );
gl_Position = gl_ModelViewProjectionMatrix * vec4( vertex, 1.0 );
}

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effects/sphere.cpp Normal file
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@ -0,0 +1,155 @@
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "cube.h"
#include "sphere.h"
#include <kdebug.h>
#include <KStandardDirs>
#include <math.h>
#include <GL/gl.h>
namespace KWin
{
KWIN_EFFECT( sphere, SphereEffect )
SphereEffect::SphereEffect()
: CubeEffect()
, mInited( false )
, mValid( true )
, mShader( 0 )
{
}
SphereEffect::~SphereEffect()
{
delete mShader;
}
bool SphereEffect::loadData()
{
mInited = true;
QString fragmentshader = KGlobal::dirs()->findResource("data", "kwin/cylinder.frag");
QString vertexshader = KGlobal::dirs()->findResource("data", "kwin/sphere.vert");
if( fragmentshader.isEmpty() || vertexshader.isEmpty() )
{
kError() << "Couldn't locate shader files" << endl;
return false;
}
mShader = new GLShader( vertexshader, fragmentshader );
if( !mShader->isValid() )
{
kError() << "The shader failed to load!" << endl;
return false;
}
else
{
mShader->bind();
mShader->setUniform( "winTexture", 0 );
mShader->setUniform( "opacity", cubeOpacity );
QRect rect = effects->clientArea( FullScreenArea, activeScreen, effects->currentDesktop());
mShader->setUniform( "width", (float)rect.width() );
mShader->setUniform( "height", (float)rect.height() );
mShader->unbind();
}
return true;
}
void SphereEffect::paintScene( int mask, QRegion region, ScreenPaintData& data )
{
glPushMatrix();
QRect rect = effects->clientArea( FullArea, activeScreen, effects->currentDesktop() );
float cubeAngle = (effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f;
float radian = (cubeAngle*0.5)*M_PI/180;
// height of the triangle compound of one side of the cube and the two bisecting lines
float midpoint = rect.width()*0.5*tan(radian);
// radius of the circle
float radius = (rect.width()*0.5)/cos(radian);
//glTranslatef( 0.0, 0.0, midpoint - radius );
CubeEffect::paintScene( mask, region, data );
glPopMatrix();
}
void SphereEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
if( activated )
{
if( cube_painting )
{
if( w->isOnDesktop( painting_desktop ))
{
data.quads = data.quads.makeGrid( 40 );
QRect rect = effects->clientArea( FullArea, activeScreen, painting_desktop );
if( w->x() < rect.width()/2 && w->x() + w->width() > rect.width()/ 2 )
data.quads = data.quads.splitAtX( rect.width()/2 - w->x() );
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
}
else
{
w->disablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
}
}
}
effects->prePaintWindow( w, data, time );
}
void SphereEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
if( activated && cube_painting )
{
if( mValid && !mInited )
mValid = loadData();
bool useShader = mValid;
if( useShader )
{
mShader->bind();
mShader->setUniform( "windowWidth", (float)w->width() );
mShader->setUniform( "windowHeight", (float)w->height() );
mShader->setUniform( "xCoord", (float)w->x() );
mShader->setUniform( "yCoord", (float)w->y() );
mShader->setUniform( "cubeAngle", (effects->numberOfDesktops() - 2 )/(float)effects->numberOfDesktops() * 180.0f );
data.shader = mShader;
}
CubeEffect::paintWindow( w, mask, region, data );
if( useShader )
{
mShader->unbind();
}
}
else
effects->paintWindow( w, mask, region, data );
}
void SphereEffect::desktopChanged( int old )
{
// cylinder effect is not useful to slide
}
void SphereEffect::paintCap( float z, float zTexture )
{
// TODO: caps
}
} // namespace

17
effects/sphere.desktop Normal file
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@ -0,0 +1,17 @@
[Desktop Entry]
Name=Desktop Sphere
Icon=preferences-system-windows-effect-sphere
Comment=Map virtual desktops on a sphere
Type=Service
X-KDE-ServiceTypes=KWin/Effect
X-KDE-PluginInfo-Author=Martin Gräßlin
X-KDE-PluginInfo-Email=ubuntu@martin-graesslin.com
X-KDE-PluginInfo-Name=kwin4_effect_sphere
X-KDE-PluginInfo-Version=0.1.0
X-KDE-PluginInfo-Category=Window Management
X-KDE-PluginInfo-Depends=
X-KDE-PluginInfo-License=GPL
X-KDE-PluginInfo-EnabledByDefault=false
X-KDE-Library=kwin4_effect_builtins
X-KDE-Ordering=50

51
effects/sphere.h Normal file
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@ -0,0 +1,51 @@
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <ubuntu@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SPHERE_H
#define KWIN_SPHERE_H
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class SphereEffect
: public CubeEffect
{
public:
SphereEffect();
~SphereEffect();
virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void desktopChanged( int old );
protected:
virtual void paintScene( int mask, QRegion region, ScreenPaintData& data );
virtual void paintCap( float z, float zTexture );
private:
bool loadData();
bool mInited;
bool mValid;
GLShader* mShader;
};
} // namespace
#endif