backends/drm: remove the shadow buffer when possible, and reduce it to 10bpc when not

Using the custom values for min. and max. luminance in transfer functions, we can reduce the
ranges of values in the shadow buffer to be limited to [0, 1], and with that we can switch
from a floating point buffer back to a normalized format. As gamma 2.2 encoding is much more
efficient at storing color values, this also drops the buffer from 16bpc down to 10bpc.

Furthermore, this offloads the gamma 2.2 -> PQ conversion to KMS when possible, and then uses
the scanout buffer with gamma 2.2 encoding directly. This way the shadow buffer gets completely
skipped and performance and efficiency get improved a lot.

BUG: 491452
CCBUG: 477223
This commit is contained in:
Xaver Hugl 2024-07-09 12:09:33 +02:00
parent 2cbf4543fa
commit 6bd07ad6b3
16 changed files with 142 additions and 102 deletions

View file

@ -63,8 +63,8 @@ void TestColorspaces::roundtripConversion()
QFETCH(TransferFunction::Type, dstTransferFunction);
QFETCH(double, requiredAccuracy);
const auto src = ColorDescription(srcColorimetry, srcTransferFunction, 100, 0, 100, 100);
const auto dst = ColorDescription(dstColorimetry, dstTransferFunction, 100, 0, 100, 100);
const auto src = ColorDescription(srcColorimetry, TransferFunction(srcTransferFunction), 100, 0, 100, 100);
const auto dst = ColorDescription(dstColorimetry, TransferFunction(dstTransferFunction), 100, 0, 100, 100);
const QVector3D red(1, 0, 0);
const QVector3D green(0, 1, 0);
@ -108,7 +108,7 @@ void TestColorspaces::testIdentityTransformation()
{
QFETCH(NamedColorimetry, colorimetry);
QFETCH(TransferFunction::Type, transferFunction);
const ColorDescription color(colorimetry, transferFunction, 100, 0, 100, 100);
const ColorDescription color(colorimetry, TransferFunction(transferFunction), 100, 0, 100, 100);
const auto pipeline = ColorPipeline::create(color, color);
if (!pipeline.isIdentity()) {
@ -125,13 +125,13 @@ void TestColorspaces::testColorPipeline_data()
QTest::addColumn<QVector3D>("dstGray");
QTest::addColumn<QVector3D>("dstWhite");
QTest::addRow("sRGB -> rec.2020") << ColorDescription(NamedColorimetry::BT709, TransferFunction::Type::gamma22, TransferFunction::defaultReferenceLuminanceFor(TransferFunction::Type::gamma22), 0, std::nullopt, std::nullopt)
<< ColorDescription(NamedColorimetry::BT2020, TransferFunction::Type::PerceptualQuantizer, 500, 0, std::nullopt, std::nullopt)
QTest::addRow("sRGB -> rec.2020") << ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::gamma22), TransferFunction::defaultReferenceLuminanceFor(TransferFunction::gamma22), 0, std::nullopt, std::nullopt)
<< ColorDescription(NamedColorimetry::BT2020, TransferFunction(TransferFunction::PerceptualQuantizer), 500, 0, std::nullopt, std::nullopt)
<< QVector3D(0.044, 0.044, 0.044)
<< QVector3D(0.517, 0.517, 0.517)
<< QVector3D(0.677, 0.677, 0.677);
QTest::addRow("sRGB -> scRGB") << ColorDescription(NamedColorimetry::BT709, TransferFunction::Type::gamma22, TransferFunction::defaultReferenceLuminanceFor(TransferFunction::Type::gamma22), 0, std::nullopt, std::nullopt)
<< ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::Type::linear, 0, 80), 80, 0, std::nullopt, std::nullopt)
QTest::addRow("sRGB -> scRGB") << ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::gamma22), TransferFunction::defaultReferenceLuminanceFor(TransferFunction::gamma22), 0, std::nullopt, std::nullopt)
<< ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::linear, 0, 80), 80, 0, std::nullopt, std::nullopt)
<< QVector3D(0.0001, 0.0001, 0.0001)
<< QVector3D(0.2177376408240310, 0.2177376408240310, 0.2177376408240310)
<< QVector3D(1, 1, 1);

View file

@ -56,7 +56,8 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayer::doBeginFrame()
m_scanoutBuffer.reset();
m_colorPipeline = ColorPipeline{};
return m_surface.startRendering(targetRect().size(), m_pipeline->output()->transform().combine(OutputTransform::FlipY), m_pipeline->formats(m_type), m_pipeline->colorDescription(), m_pipeline->output()->effectiveChannelFactors(), m_pipeline->iccProfile(), m_pipeline->output()->needsColormanagement());
return m_surface.startRendering(targetRect().size(), m_pipeline->output()->transform().combine(OutputTransform::FlipY), m_pipeline->formats(m_type), m_pipeline->output()->scanoutColorDescription(),
m_pipeline->output()->needsChannelFactorFallback() ? m_pipeline->output()->effectiveChannelFactors() : QVector3D(1, 1, 1), m_pipeline->iccProfile());
}
bool EglGbmLayer::doEndFrame(const QRegion &renderedRegion, const QRegion &damagedRegion, OutputFrame *frame)
@ -96,15 +97,11 @@ bool EglGbmLayer::doAttemptScanout(GraphicsBuffer *buffer, const ColorDescriptio
// TODO make the icc profile output a color pipeline too?
return false;
}
ColorPipeline pipeline = ColorPipeline::create(color, m_pipeline->colorDescription());
if (m_pipeline->output()->needsColormanagement()) {
// with color management enabled, the factors have to be applied in linear space
// the pipeline will optimize out the unnecessary transformations
pipeline.addTransferFunction(m_pipeline->colorDescription().transferFunction());
}
ColorPipeline pipeline = ColorPipeline::create(color, m_pipeline->output()->scanoutColorDescription());
if (m_pipeline->output()->needsChannelFactorFallback()) {
pipeline.addTransferFunction(m_pipeline->output()->scanoutColorDescription().transferFunction());
pipeline.addMultiplier(m_pipeline->output()->effectiveChannelFactors());
if (m_pipeline->output()->needsColormanagement()) {
pipeline.addInverseTransferFunction(m_pipeline->colorDescription().transferFunction());
pipeline.addInverseTransferFunction(m_pipeline->output()->scanoutColorDescription().transferFunction());
}
m_colorPipeline = pipeline;
// kernel documentation says that

View file

@ -74,7 +74,7 @@ void EglGbmLayerSurface::destroyResources()
m_oldSurface = {};
}
std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(const QSize &bufferSize, OutputTransform transformation, const QHash<uint32_t, QList<uint64_t>> &formats, const ColorDescription &colorDescription, const QVector3D &channelFactors, const std::shared_ptr<IccProfile> &iccProfile, bool enableColormanagement)
std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(const QSize &bufferSize, OutputTransform transformation, const QHash<uint32_t, QList<uint64_t>> &formats, const ColorDescription &colorDescription, const QVector3D &channelFactors, const std::shared_ptr<IccProfile> &iccProfile)
{
if (!checkSurface(bufferSize, formats)) {
return std::nullopt;
@ -95,10 +95,9 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
slot->framebuffer()->colorAttachment()->setContentTransform(transformation);
m_surface->currentSlot = slot;
if (m_surface->targetColorDescription != colorDescription || m_surface->channelFactors != channelFactors
|| m_surface->colormanagementEnabled != enableColormanagement || m_surface->iccProfile != iccProfile) {
if (m_surface->targetColorDescription != colorDescription || m_surface->channelFactors != channelFactors || m_surface->iccProfile != iccProfile) {
m_surface->damageJournal.clear();
m_surface->colormanagementEnabled = enableColormanagement;
m_surface->needsShadowBuffer = channelFactors != QVector3D(1, 1, 1) || m_surface->iccProfile || colorDescription.transferFunction().type != TransferFunction::gamma22;
m_surface->targetColorDescription = colorDescription;
m_surface->channelFactors = channelFactors;
m_surface->iccProfile = iccProfile;
@ -109,8 +108,9 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
} else {
m_surface->iccShader.reset();
}
if (enableColormanagement) {
m_surface->intermediaryColorDescription = ColorDescription(colorDescription.containerColorimetry(), TransferFunction::gamma22,
if (m_surface->needsShadowBuffer) {
const double maxLuminance = colorDescription.maxHdrLuminance().value_or(colorDescription.referenceLuminance());
m_surface->intermediaryColorDescription = ColorDescription(colorDescription.containerColorimetry(), TransferFunction(TransferFunction::gamma22, 0, maxLuminance),
colorDescription.referenceLuminance(), colorDescription.minLuminance(),
colorDescription.maxAverageLuminance(), colorDescription.maxHdrLuminance(),
colorDescription.containerColorimetry(), colorDescription.sdrColorimetry());
@ -122,20 +122,27 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
const QRegion repaint = bufferAgeEnabled ? m_surface->damageJournal.accumulate(slot->age(), infiniteRegion()) : infiniteRegion();
m_surface->compositingTimeQuery = std::make_unique<GLRenderTimeQuery>(m_surface->context);
m_surface->compositingTimeQuery->begin();
if (enableColormanagement) {
if (m_surface->needsShadowBuffer) {
if (!m_surface->shadowSwapchain || m_surface->shadowSwapchain->size() != m_surface->gbmSwapchain->size()) {
const auto formats = m_eglBackend->eglDisplayObject()->nonExternalOnlySupportedDrmFormats();
const auto createSwapchain = [&formats, this](bool requireAlpha) {
std::array options = {10, 16, 8};
if (m_surface->iccProfile) {
// assumption: if you've got an ICC profile set, you care more about color than about power usage
// TODO add a setting for this sort of preference instead
std::swap(options[0], options[1]);
}
for (const uint32_t bitsPerColor : options) {
for (auto it = formats.begin(); it != formats.end(); it++) {
const auto info = FormatInfo::get(it.key());
if (!info || info->bitsPerColor != 16 || !info->floatingPoint) {
if (!info || info->bitsPerColor != bitsPerColor) {
continue;
}
if (requireAlpha && info->alphaBits == 0) {
continue;
}
auto mods = it.value();
if (m_eglBackend->gpu()->isAmdgpu() && qEnvironmentVariableIntValue("KWIN_DRM_NO_DCC_WORKAROUND") == 0) {
if (info->floatingPoint && m_eglBackend->gpu()->isAmdgpu() && qEnvironmentVariableIntValue("KWIN_DRM_NO_DCC_WORKAROUND") == 0) {
// using modifiers with DCC here causes glitches on amdgpu: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10875
if (!mods.contains(DRM_FORMAT_MOD_LINEAR)) {
continue;
@ -144,7 +151,8 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
}
m_surface->shadowSwapchain = EglSwapchain::create(m_eglBackend->drmDevice()->allocator(), m_eglBackend->openglContext(), m_surface->gbmSwapchain->size(), it.key(), mods);
if (m_surface->shadowSwapchain) {
break;
return;
}
}
}
};
@ -170,7 +178,7 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
m_surface->shadowSwapchain.reset();
m_surface->currentShadowSlot.reset();
return OutputLayerBeginFrameInfo{
.renderTarget = RenderTarget(m_surface->currentSlot->framebuffer()),
.renderTarget = RenderTarget(m_surface->currentSlot->framebuffer(), m_surface->intermediaryColorDescription),
.repaint = repaint,
};
}
@ -178,7 +186,7 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
bool EglGbmLayerSurface::endRendering(const QRegion &damagedRegion, OutputFrame *frame)
{
if (m_surface->colormanagementEnabled) {
if (m_surface->needsShadowBuffer) {
GLFramebuffer *fbo = m_surface->currentSlot->framebuffer();
GLFramebuffer::pushFramebuffer(fbo);
ShaderBinder binder = m_surface->iccShader ? ShaderBinder(m_surface->iccShader->shader()) : ShaderBinder(ShaderTrait::MapTexture | ShaderTrait::TransformColorspace);

View file

@ -56,7 +56,7 @@ public:
EglGbmLayerSurface(DrmGpu *gpu, EglGbmBackend *eglBackend, BufferTarget target = BufferTarget::Normal, FormatOption formatOption = FormatOption::PreferAlpha);
~EglGbmLayerSurface();
std::optional<OutputLayerBeginFrameInfo> startRendering(const QSize &bufferSize, OutputTransform transformation, const QHash<uint32_t, QList<uint64_t>> &formats, const ColorDescription &colorDescription, const QVector3D &channelFactors, const std::shared_ptr<IccProfile> &iccProfile, bool enableColormanagement);
std::optional<OutputLayerBeginFrameInfo> startRendering(const QSize &bufferSize, OutputTransform transformation, const QHash<uint32_t, QList<uint64_t>> &formats, const ColorDescription &colorDescription, const QVector3D &channelFactors, const std::shared_ptr<IccProfile> &iccProfile);
bool endRendering(const QRegion &damagedRegion, OutputFrame *frame);
bool doesSurfaceFit(const QSize &size, const QHash<uint32_t, QList<uint64_t>> &formats) const;
@ -95,7 +95,7 @@ private:
BufferTarget bufferTarget;
// for color management
bool colormanagementEnabled = false;
bool needsShadowBuffer = false;
std::shared_ptr<EglSwapchain> shadowSwapchain;
std::shared_ptr<EglSwapchainSlot> currentShadowSlot;
ColorDescription targetColorDescription = ColorDescription::sRGB;

View file

@ -168,7 +168,8 @@ bool DrmOutput::setDrmDpmsMode(DpmsMode mode)
if (active) {
m_renderLoop->uninhibit();
m_renderLoop->scheduleRepaint();
doSetChannelFactors(m_channelFactors);
// re-set KMS color pipeline stuff
tryKmsColorOffloading();
} else {
m_renderLoop->inhibit();
}
@ -338,14 +339,15 @@ bool DrmOutput::queueChanges(const std::shared_ptr<OutputChangeSet> &props)
m_pipeline->setRgbRange(props->rgbRange.value_or(m_pipeline->rgbRange()));
m_pipeline->setEnable(props->enabled.value_or(m_pipeline->enabled()));
m_pipeline->setColorDescription(createColorDescription(props));
if (bt2020 || hdr) {
if (bt2020 || hdr || props->colorProfileSource.value_or(m_state.colorProfileSource) != ColorProfileSource::ICC) {
// ICC profiles don't support HDR (yet)
m_pipeline->setIccProfile(nullptr);
} else {
m_pipeline->setIccProfile(props->iccProfile.value_or(m_state.iccProfile));
}
if (bt2020 || hdr || props->colorProfileSource.value_or(m_state.colorProfileSource) != ColorProfileSource::sRGB) {
// remove unused gamma ramp and ctm, if present
// remove the color pipeline for the atomic test
// otherwise it could potentially fail
if (m_gpu->atomicModeSetting()) {
m_pipeline->setCrtcColorPipeline(ColorPipeline{});
}
return true;
@ -359,7 +361,7 @@ ColorDescription DrmOutput::createColorDescription(const std::shared_ptr<OutputC
const auto iccProfile = props->iccProfile.value_or(m_state.iccProfile);
if (colorSource == ColorProfileSource::ICC && !hdr && !wcg && iccProfile) {
const double brightness = iccProfile->brightness().value_or(200);
return ColorDescription(iccProfile->colorimetry(), TransferFunction::gamma22, brightness, 0, brightness, brightness);
return ColorDescription(iccProfile->colorimetry(), TransferFunction(TransferFunction::gamma22, 0, brightness), brightness, 0, brightness, brightness);
}
const bool screenSupportsHdr = m_connector->edid()->isValid() && m_connector->edid()->supportsBT2020() && m_connector->edid()->supportsPQ();
const bool driverSupportsHdr = m_connector->colorspace.isValid() && m_connector->hdrMetadata.isValid() && (m_connector->colorspace.hasEnum(DrmConnector::Colorspace::BT2020_RGB) || m_connector->colorspace.hasEnum(DrmConnector::Colorspace::BT2020_YCC));
@ -371,12 +373,12 @@ ColorDescription DrmOutput::createColorDescription(const std::shared_ptr<OutputC
const Colorimetry masteringColorimetry = (effectiveWcg || colorSource == ColorProfileSource::EDID) ? nativeColorimetry : Colorimetry::fromName(NamedColorimetry::BT709);
const Colorimetry sdrColorimetry = effectiveWcg ? Colorimetry::fromName(NamedColorimetry::BT709).interpolateGamutTo(nativeColorimetry, props->sdrGamutWideness.value_or(m_state.sdrGamutWideness)) : Colorimetry::fromName(NamedColorimetry::BT709);
// TODO the EDID can contain a gamma value, use that when available and colorSource == ColorProfileSource::EDID
const TransferFunction transferFunction = effectiveHdr ? TransferFunction::PerceptualQuantizer : TransferFunction::gamma22;
const TransferFunction transferFunction{effectiveHdr ? TransferFunction::PerceptualQuantizer : TransferFunction::gamma22};
const double minBrightness = effectiveHdr ? props->minBrightnessOverride.value_or(m_state.minBrightnessOverride).value_or(m_connector->edid()->desiredMinLuminance()) : 0;
const double maxAverageBrightness = effectiveHdr ? props->maxAverageBrightnessOverride.value_or(m_state.maxAverageBrightnessOverride).value_or(m_connector->edid()->desiredMaxFrameAverageLuminance().value_or(m_state.referenceLuminance)) : 200;
const double maxPeakBrightness = effectiveHdr ? props->maxPeakBrightnessOverride.value_or(m_state.maxPeakBrightnessOverride).value_or(m_connector->edid()->desiredMaxLuminance().value_or(800)) : 200;
const double referenceLuminance = effectiveHdr ? props->referenceLuminance.value_or(m_state.referenceLuminance) : maxPeakBrightness;
return ColorDescription(containerColorimetry, transferFunction, referenceLuminance, minBrightness, maxAverageBrightness, maxPeakBrightness, masteringColorimetry, sdrColorimetry);
return ColorDescription(containerColorimetry, transferFunction.relativeScaledTo(referenceLuminance), referenceLuminance, minBrightness, maxAverageBrightness, maxPeakBrightness, masteringColorimetry, sdrColorimetry);
}
void DrmOutput::applyQueuedChanges(const std::shared_ptr<OutputChangeSet> &props)
@ -429,8 +431,7 @@ void DrmOutput::applyQueuedChanges(const std::shared_ptr<OutputChangeSet> &props
m_renderLoop->setRefreshRate(refreshRate());
m_renderLoop->scheduleRepaint();
// re-set the CTM and/or gamma lut, if necessary
doSetChannelFactors(m_channelFactors);
tryKmsColorOffloading();
Q_EMIT changed();
}
@ -444,6 +445,8 @@ void DrmOutput::setBrightnessDevice(BrightnessDevice *device)
} else {
device->setBrightness(m_state.brightness);
}
// reset the brightness factors
tryKmsColorOffloading();
}
}
@ -464,37 +467,52 @@ DrmOutputLayer *DrmOutput::cursorLayer() const
bool DrmOutput::setChannelFactors(const QVector3D &rgb)
{
return m_channelFactors == rgb || doSetChannelFactors(rgb);
}
bool DrmOutput::doSetChannelFactors(const QVector3D &rgb)
{
m_renderLoop->scheduleRepaint();
if (rgb != m_channelFactors) {
m_channelFactors = rgb;
if (m_state.wideColorGamut || m_state.highDynamicRange || m_state.colorProfileSource != ColorProfileSource::sRGB) {
// the shader "fallback" is always active
tryKmsColorOffloading();
}
return true;
}
void DrmOutput::tryKmsColorOffloading()
{
if (m_state.colorProfileSource == ColorProfileSource::ICC && m_state.iccProfile) {
// offloading color operations doesn't make sense when we have to apply the icc shader anyways
m_scanoutColorDescription = colorDescription();
m_pipeline->setCrtcColorPipeline(ColorPipeline{});
m_pipeline->applyPendingChanges();
return;
}
if (!m_pipeline->activePending()) {
return false;
return;
}
// TODO this doesn't allow using only a CTM for night light offloading
// maybe relax correctness in that case and apply night light in non-linear space?
ColorPipeline pipeline{ValueRange{}};
pipeline.addTransferFunction(m_state.colorDescription.transferFunction());
pipeline.addMultiplier(rgb);
pipeline.addInverseTransferFunction(m_state.colorDescription.transferFunction());
m_pipeline->setCrtcColorPipeline(pipeline);
const QVector3D channelFactors = effectiveChannelFactors();
const double maxLuminance = colorDescription().maxHdrLuminance().value_or(colorDescription().referenceLuminance());
const ColorDescription optimal = colorDescription().transferFunction().type == TransferFunction::gamma22 ? colorDescription() : colorDescription().withTransferFunction(TransferFunction(TransferFunction::gamma22, 0, maxLuminance));
ColorPipeline colorPipeline = ColorPipeline::create(optimal, colorDescription());
colorPipeline.addTransferFunction(colorDescription().transferFunction());
colorPipeline.addMultiplier(channelFactors);
colorPipeline.addInverseTransferFunction(colorDescription().transferFunction());
m_pipeline->setCrtcColorPipeline(colorPipeline);
if (DrmPipeline::commitPipelines({m_pipeline}, DrmPipeline::CommitMode::Test) == DrmPipeline::Error::None) {
m_pipeline->applyPendingChanges();
m_scanoutColorDescription = optimal;
m_channelFactorsNeedShaderFallback = false;
return true;
} else {
// fall back to using a shadow buffer for doing blending in gamma 2.2 and the channel factors
m_pipeline->revertPendingChanges();
m_pipeline->setCrtcColorPipeline(ColorPipeline{});
m_pipeline->applyPendingChanges();
m_scanoutColorDescription = colorDescription();
m_channelFactorsNeedShaderFallback = (channelFactors - QVector3D(1, 1, 1)).lengthSquared() > 0.0001;
}
m_channelFactorsNeedShaderFallback = m_channelFactors != QVector3D{1, 1, 1};
return true;
}
bool DrmOutput::needsChannelFactorFallback() const
{
return m_channelFactorsNeedShaderFallback;
}
QVector3D DrmOutput::effectiveChannelFactors() const
@ -512,10 +530,9 @@ QVector3D DrmOutput::effectiveChannelFactors() const
}
}
bool DrmOutput::needsColormanagement() const
const ColorDescription &DrmOutput::scanoutColorDescription() const
{
static bool forceColorManagement = qEnvironmentVariableIntValue("KWIN_DRM_FORCE_COLOR_MANAGEMENT") != 0;
return forceColorManagement || m_state.wideColorGamut || m_state.highDynamicRange || m_state.colorProfileSource != ColorProfileSource::sRGB || m_channelFactorsNeedShaderFallback;
return m_scanoutColorDescription;
}
}

View file

@ -62,14 +62,21 @@ public:
* channel factors adapted to the target color space + brightness setting multiplied in
*/
QVector3D effectiveChannelFactors() const;
bool needsColormanagement() const;
void updateConnectorProperties();
/**
* @returns the color description / encoding that the buffers passed to the CRTC need to have, without a color pipeline to change it
*/
const ColorDescription &scanoutColorDescription() const;
/**
* @returns whether or not the renderer should apply channel factors
*/
bool needsChannelFactorFallback() const;
private:
bool setDrmDpmsMode(DpmsMode mode);
void setDpmsMode(DpmsMode mode) override;
bool doSetChannelFactors(const QVector3D &rgb);
void tryKmsColorOffloading();
ColorDescription createColorDescription(const std::shared_ptr<OutputChangeSet> &props) const;
Capabilities computeCapabilities() const;
void updateInformation();
@ -86,6 +93,7 @@ private:
QVector3D m_channelFactors = {1, 1, 1};
bool m_channelFactorsNeedShaderFallback = false;
ColorDescription m_scanoutColorDescription = ColorDescription::sRGB;
};
}

View file

@ -216,11 +216,7 @@ DrmPipeline::Error DrmPipeline::prepareAtomicPresentation(DrmAtomicCommit *commi
if (m_cursorLayer->isEnabled() && m_primaryLayer->colorPipeline() != m_cursorLayer->colorPipeline()) {
return DrmPipeline::Error::InvalidArguments;
}
if (!m_pending.crtcColorPipeline.isIdentity() && !m_primaryLayer->colorPipeline().isIdentity()) {
// TODO merge the pipelines instead?
return DrmPipeline::Error::InvalidArguments;
}
const auto &colorPipeline = m_pending.crtcColorPipeline.isIdentity() ? m_primaryLayer->colorPipeline() : m_pending.crtcColorPipeline;
const ColorPipeline colorPipeline = m_primaryLayer->colorPipeline().merged(m_pending.crtcColorPipeline);
if (!m_pending.crtc->postBlendingPipeline) {
if (!colorPipeline.isIdentity()) {
return Error::InvalidArguments;
@ -324,7 +320,7 @@ bool DrmPipeline::prepareAtomicModeset(DrmAtomicCommit *commit)
}
if (m_connector->hdrMetadata.isValid()) {
commit->addBlob(m_connector->hdrMetadata, createHdrMetadata(m_pending.colorDescription.transferFunction()));
} else if (m_pending.colorDescription.transferFunction() != TransferFunction::gamma22) {
} else if (m_pending.colorDescription.transferFunction().type != TransferFunction::gamma22) {
return false;
}
if (m_pending.colorDescription.containerColorimetry() == NamedColorimetry::BT2020) {
@ -680,14 +676,12 @@ void DrmPipeline::setContentType(DrmConnector::DrmContentType type)
void DrmPipeline::setIccProfile(const std::shared_ptr<IccProfile> &profile)
{
if (m_pending.iccProfile != profile) {
m_pending.iccProfile = profile;
}
}
std::shared_ptr<DrmBlob> DrmPipeline::createHdrMetadata(TransferFunction transferFunction) const
{
if (transferFunction != TransferFunction::PerceptualQuantizer) {
if (transferFunction.type != TransferFunction::PerceptualQuantizer) {
// for sRGB / gamma 2.2, don't send any metadata, to ensure the non-HDR experience stays the same
return nullptr;
}

View file

@ -47,9 +47,9 @@ bool X11Output::setChannelFactors(const QVector3D &rgb)
return true;
}
ColorPipeline pipeline;
pipeline.addTransferFunction(TransferFunction::gamma22);
pipeline.addTransferFunction(TransferFunction(TransferFunction::gamma22));
pipeline.addMultiplier(rgb);
pipeline.addInverseTransferFunction(TransferFunction::gamma22);
pipeline.addInverseTransferFunction(TransferFunction(TransferFunction::gamma22));
std::vector<uint16_t> red(m_gammaRampSize);
std::vector<uint16_t> green(m_gammaRampSize);
std::vector<uint16_t> blue(m_gammaRampSize);

View file

@ -287,7 +287,7 @@ static bool checkForBlackBackground(SurfaceItem *background)
}
const QRgb rgb = view.image()->pixel(0, 0);
const QVector3D encoded(qRed(rgb) / 255.0, qGreen(rgb) / 255.0, qBlue(rgb) / 255.0);
const QVector3D nits = background->colorDescription().mapTo(encoded, ColorDescription(NamedColorimetry::BT709, TransferFunction::linear, 100, 0, std::nullopt, std::nullopt));
const QVector3D nits = background->colorDescription().mapTo(encoded, ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::linear), 100, 0, std::nullopt, std::nullopt));
// below 0.1 nits, it shouldn't be noticeable that we replace it with black
return nits.lengthSquared() <= (0.1 * 0.1);
}

View file

@ -106,7 +106,7 @@ void ColorPipeline::addTransferFunction(TransferFunction tf)
}
}
}
if (tf == TransferFunction::linear) {
if (tf.type == TransferFunction::linear) {
QMatrix4x4 mat;
mat.translate(tf.minLuminance, tf.minLuminance, tf.minLuminance);
mat.scale(tf.maxLuminance - tf.minLuminance);
@ -136,7 +136,7 @@ void ColorPipeline::addInverseTransferFunction(TransferFunction tf)
}
}
}
if (tf == TransferFunction::linear) {
if (tf.type == TransferFunction::linear) {
QMatrix4x4 mat;
mat.scale(1.0 / (tf.maxLuminance - tf.minLuminance));
mat.translate(-tf.minLuminance, -tf.minLuminance, -tf.minLuminance);
@ -242,7 +242,7 @@ void ColorPipeline::add(const ColorOp &op)
}
}
ColorPipeline ColorPipeline::merge(const ColorPipeline &onTop)
ColorPipeline ColorPipeline::merged(const ColorPipeline &onTop) const
{
ColorPipeline ret{inputRange};
ret.ops = ops;

View file

@ -81,7 +81,7 @@ public:
static ColorPipeline create(const ColorDescription &from, const ColorDescription &to);
ColorPipeline merge(const ColorPipeline &onTop);
ColorPipeline merged(const ColorPipeline &onTop) const;
bool isIdentity() const;
bool operator==(const ColorPipeline &other) const = default;

View file

@ -198,7 +198,7 @@ const Colorimetry &Colorimetry::fromName(NamedColorimetry name)
Q_UNREACHABLE();
}
const ColorDescription ColorDescription::sRGB = ColorDescription(NamedColorimetry::BT709, TransferFunction::gamma22, TransferFunction::defaultReferenceLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMinLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMaxLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMaxLuminanceFor(TransferFunction::gamma22));
const ColorDescription ColorDescription::sRGB = ColorDescription(NamedColorimetry::BT709, TransferFunction(TransferFunction::gamma22), TransferFunction::defaultReferenceLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMinLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMaxLuminanceFor(TransferFunction::gamma22), TransferFunction::defaultMaxLuminanceFor(TransferFunction::gamma22));
ColorDescription::ColorDescription(const Colorimetry &containerColorimetry, TransferFunction tf, double referenceLuminance, double minLuminance, std::optional<double> maxAverageLuminance, std::optional<double> maxHdrLuminance)
: ColorDescription(containerColorimetry, tf, referenceLuminance, minLuminance, maxAverageLuminance, maxHdrLuminance, std::nullopt, Colorimetry::fromName(NamedColorimetry::BT709))
@ -275,6 +275,11 @@ QVector3D ColorDescription::mapTo(QVector3D rgb, const ColorDescription &dst) co
return dst.transferFunction().nitsToEncoded(rgb);
}
ColorDescription ColorDescription::withTransferFunction(const TransferFunction &func) const
{
return ColorDescription(m_containerColorimetry, func, m_referenceLuminance, m_minLuminance, m_maxAverageLuminance, m_maxHdrLuminance, m_masteringColorimetry, m_sdrColorimetry);
}
double TransferFunction::defaultMinLuminanceFor(Type type)
{
switch (type) {
@ -410,10 +415,19 @@ bool TransferFunction::isRelative() const
}
Q_UNREACHABLE();
}
TransferFunction TransferFunction::relativeScaledTo(double referenceLuminance) const
{
if (isRelative()) {
return TransferFunction(type, minLuminance * referenceLuminance / maxLuminance, referenceLuminance);
} else {
return *this;
}
}
}
QDebug operator<<(QDebug debug, const KWin::TransferFunction &tf)
{
debug << "TransferFunction(" << tf.type << ")";
debug << "TransferFunction(" << tf.type << ", [" << tf.minLuminance << "," << tf.maxLuminance << "] )";
return debug;
}

View file

@ -96,12 +96,13 @@ public:
PerceptualQuantizer = 2,
gamma22 = 3,
};
TransferFunction(Type tf);
explicit TransferFunction(Type tf);
explicit TransferFunction(Type tf, double minLuminance, double maxLuminance);
auto operator<=>(const TransferFunction &) const = default;
bool isRelative() const;
TransferFunction relativeScaledTo(double referenceLuminance) const;
double encodedToNits(double encoded) const;
double nitsToEncoded(double nits) const;
QVector3D encodedToNits(const QVector3D &encoded) const;
@ -164,6 +165,7 @@ public:
bool operator==(const ColorDescription &other) const = default;
QVector3D mapTo(QVector3D rgb, const ColorDescription &other) const;
ColorDescription withTransferFunction(const TransferFunction &func) const;
/**
* This color description describes display-referred sRGB, with a gamma22 transfer function

View file

@ -89,10 +89,10 @@ void FrogColorManagementSurfaceV1::frog_color_managed_surface_set_known_transfer
case transfer_function_undefined:
case transfer_function_srgb:
case transfer_function_gamma_22:
m_transferFunction = TransferFunction::gamma22;
m_transferFunction = TransferFunction(TransferFunction::gamma22);
break;
case transfer_function_st2084_pq:
m_transferFunction = TransferFunction::PerceptualQuantizer;
m_transferFunction = TransferFunction(TransferFunction::PerceptualQuantizer);
break;
case transfer_function_scrgb_linear:
m_transferFunction = TransferFunction(TransferFunction::linear, 0.0, 80.0);

View file

@ -53,7 +53,7 @@ private:
void updateColorDescription();
const QPointer<SurfaceInterface> m_surface;
TransferFunction m_transferFunction = TransferFunction::sRGB;
TransferFunction m_transferFunction{TransferFunction::sRGB};
NamedColorimetry m_containerColorimetry = NamedColorimetry::BT709;
std::optional<Colorimetry> m_masteringColorimetry;
std::optional<double> m_maxAverageLuminance;

View file

@ -178,7 +178,7 @@ void XXColorParametricCreatorV4::xx_image_description_creator_params_v4_create(R
wl_resource_post_error(resource->handle, error::error_incomplete_set, "colorimetry or transfer function missing");
return;
}
if (m_transferFunction != TransferFunction::PerceptualQuantizer && (m_maxCll || m_maxFall)) {
if (m_transferFunction->type != TransferFunction::PerceptualQuantizer && (m_maxCll || m_maxFall)) {
wl_resource_post_error(resource->handle, error::error_inconsistent_set, "max_cll and max_fall must only be set with the PQ transfer function");
return;
}
@ -198,10 +198,10 @@ void XXColorParametricCreatorV4::xx_image_description_creator_params_v4_set_tf_n
case XX_COLOR_MANAGER_V4_TRANSFER_FUNCTION_SRGB:
case XX_COLOR_MANAGER_V4_TRANSFER_FUNCTION_BT709:
case XX_COLOR_MANAGER_V4_TRANSFER_FUNCTION_GAMMA22:
m_transferFunction = TransferFunction::gamma22;
m_transferFunction = TransferFunction(TransferFunction::gamma22);
return;
case XX_COLOR_MANAGER_V4_TRANSFER_FUNCTION_ST2084_PQ:
m_transferFunction = TransferFunction::PerceptualQuantizer;
m_transferFunction = TransferFunction(TransferFunction::PerceptualQuantizer);
return;
default:
// TODO add more transfer functions