GLShader: Use floating point values to interact with vectors
Signed-off-by: Victoria Fischer <victoria.fischer@mbition.io>
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1 changed files with 1 additions and 1 deletions
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@ -228,7 +228,7 @@ QByteArray ShaderManager::generateFragmentSource(ShaderTraits traits) const
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stream << " result.rgb = pqToNits(result.rgb);\n";
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stream << " result.rgb = pqToNits(result.rgb);\n";
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stream << " result.rgb *= result.a;\n";
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stream << " result.rgb *= result.a;\n";
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stream << " } else if (sourceNamedTransferFunction == scRGB_EOTF) {\n";
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stream << " } else if (sourceNamedTransferFunction == scRGB_EOTF) {\n";
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stream << " result.rgb *= 80;\n";
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stream << " result.rgb *= 80.0;\n";
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stream << " }\n";
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stream << " }\n";
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stream << " result.rgb = doTonemapping(colorimetryTransform * result.rgb, maxHdrBrightness);\n";
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stream << " result.rgb = doTonemapping(colorimetryTransform * result.rgb, maxHdrBrightness);\n";
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}
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}
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