Merge branch 'master' of git://anongit.kde.org/kde-workspace
This commit is contained in:
commit
6ccf538f49
9 changed files with 55 additions and 32 deletions
30
HACKING
30
HACKING
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@ -168,35 +168,9 @@ there is e.g. an extensive section related to window management).
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Coding style:
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=============
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There are these rules for patches for KWin:
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KWin follows the kdelibs coding style. See: http://techbase.kde.org/Policies/Kdelibs_Coding_Style
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- the code should be relatively nice and clean. Seriously. Rationale: Any messy code can be hard to comprehend,
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but if the code is in a window manager it will be twice as difficult.
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- unless the functionality of the code is obvious, there should be either at least a short comment explaining
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what it does, or it should be obvious from the commit log. If there's a hack needed, if there's a potentional
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problem, if something is just a temporary fix, say so. Comments like "this clever trick is necessary"
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don't count. See above for rationale. I needed more than two years to understand all of KWin,
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and there were parts I never got and had to rewrite in order to fix a problem with them.
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- indentation is 4 spaces, not tabs. Rationale: The code looks like a mess if this is not consistent.
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- { and } enclosing a block are aligned with the block, neither with the above level nor there is any
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trailing { (i.e. { and } are indented in the same column like the code they surround). See above for rationale.
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If this feel weird or whatever, put them wherever you want first and when the changes are done, check
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"svn diff" and fix it. If I can handle about half a dozen different formatting styles when working
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on various parts of KDE, this shouldn't be that much work for you (and yes, I've even done
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the "fix-before-submit" thing).
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- there is not space before (, i.e. it's "foo(", not "foo (". Rationale: This makes it simpler to grep for functions.
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- a null pointer is NULL, not a zero. Not that I really insist on this one, but the only reason for using 0
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is being way too lazy to type. Rationale: NULL says it's a pointer, and with many compilers it actually is a pointer,
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making it possible to detect some mistakes.
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That's all. Bonus points if you try to follow the existing coding style in general, but I don't think
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I really care about the rest, as long as these rules are followed. If I find out I care about more,
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I'll add them here.
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The source repository was reformatted with git commit 4fd08556a1702462335f4f1307da663c2c54b2c2
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Branches:
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@ -125,7 +125,7 @@ Comment[nn]=Snu fargane på skrivebordet og vindauge
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Comment[pa]=ਡੈਸਕਟਾਪ ਅਤੇ ਵਿੰਡੋ ਦੇ ਰੰਗ ਬਦਲੋ
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Comment[pl]=Odwrócenie kolorów pulpitu i okien
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Comment[pt]=Inverte a cor do ecrã e das janelas
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Comment[pt_BR]=Inverte as cores da área de trabalho e das janelas
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Comment[pt_BR]=Inverte as cores das janelas e da área de trabalho
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Comment[ro]=Inversează culoarea biroului și a ferestrelor
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Comment[ru]=Инверсия цвета рабочего стола и окон
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Comment[si]=වැඩතල හා කවුළු වල වර්ණ යටිකුරු කරන්න
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@ -126,7 +126,7 @@ Comment[nn]=Ton inn skrivebordet ved innlogging
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Comment[pa]=ਜਦੋਂ ਲਾਗਇਨ ਕਰਨਾ ਹੋਵੇ ਤਾਂ ਹੌਲੀ ਹੌਲੀ ਡੈਸਕਟਾਪ ਨੂੰ ਫਿੱਕਾ ਕਰੋ
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Comment[pl]=Płynne rozjaśnienie do pulpitu podczas logowania
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Comment[pt]=Desvanecer suavemente para o ecrã ao ligar-se
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Comment[pt_BR]=Suaviza o desaparecimento da área de trabalho ao fazer login
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Comment[pt_BR]=Suaviza o desaparecimento da área de trabalho ao fazer a autenticação
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Comment[ro]=Estompează lin biroul la autentificare
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Comment[ru]=Плавное проявление рабочего стола при входе в систему
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Comment[si]=පිවිසීමේදී වැඩතලයට සුමුදු අවපැහැකිරීමක් ලබාදෙන්න
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@ -126,7 +126,7 @@ Comment[nn]=Ton ut skrivebordet ved utlogging
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Comment[pa]=ਜਦੋਂ ਲਾਗ-ਆਉਟ ਡਾਈਲਾਗ ਵੇਖਾਉਣਾ ਹੋਵੇ ਤਾਂ ਡੈਸਕਟਾਪ ਨੂੰ ਡਿ-ਸੈਚੂਰੇਟ ਕਰੋ
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Comment[pl]=Zmniejszenie nasycenia kolorów podczas pokazywania okna wylogowania
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Comment[pt]=Reduzir a saturação do ecrã ao mostrar a janela de fim de sessão
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Comment[pt_BR]=Reduz a saturação da área de trabalho ao mostrar o diálogo de logout
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Comment[pt_BR]=Reduz a saturação da área de trabalho ao mostrar o diálogo de desligamento
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Comment[ro]=Desaturează biroul la afișarea dialogului de ieșire
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Comment[ru]=Плавное обесцвечивание экрана при выходе из сеанса
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Comment[si]=පිටවීමෙ සංවාදය පෙන්වන විට වැඩතලය අසංතෘප්ත කරන්න
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@ -120,7 +120,7 @@ Comment[nn]=Vis miniatyrbilete av vindauge når peikaren er over ikona på oppg
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Comment[pa]=ਵਿੰਡੋ ਥੰਮਨੇਲ ਵੇਖੋ, ਜਦੋਂ ਕਿ ਹੋਵਰਿੰਗ ਟਾਸਕਬਾਰ ਐਂਟਰੀ ਉੱਤੇ ਹੋਵੇ।
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Comment[pl]=Pokazuje miniaturki okien, kiedy kursor znajduje się na ich pozycji w pasku zadań
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Comment[pt]=Mostrar as miniaturas das janelas ao passar sobre os elementos da barra de tarefas
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Comment[pt_BR]=Mostra miniaturas das janelas quando o cursor passar sobre os itens da barra de tarefas
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Comment[pt_BR]=Mostra miniaturas das janelas quando o ponteiro do mouse passar sobre os itens da barra de tarefas
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Comment[ro]=Afișează miniaturile ferestrelor cînd cursorul planează deasupra înregistrărilor din bara de procese
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Comment[ru]=Показывать миниатюру окна при наведении мышью на элемент панели задач
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Comment[si]=ක්රියා තීරු ඇතුළත්කිරීම් වලට ඉහළින් හැසිරෙන විට කවුළු කුඩා රූ පෙන්වන්න
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@ -122,6 +122,14 @@ DEF2("Window Quick Tile Left", I18N_NOOP("Quick Tile Window to the Left"),
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0, slotWindowQuickTileLeft());
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DEF2("Window Quick Tile Right", I18N_NOOP("Quick Tile Window to the Right"),
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0, slotWindowQuickTileRight());
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DEF2("Window Quick Tile Top Left", I18N_NOOP("Quick Tile Window to the Top Left"),
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0, slotWindowQuickTileTopLeft());
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DEF2("Window Quick Tile Bottom Left", I18N_NOOP("Quick Tile Window to the Bottom Left"),
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0, slotWindowQuickTileBottomLeft());
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DEF2("Window Quick Tile Top Right", I18N_NOOP("Quick Tile Window to the Top Right"),
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0, slotWindowQuickTileTopRight());
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DEF2("Window Quick Tile Bottom Right", I18N_NOOP("Quick Tile Window to the Bottom Right"),
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0, slotWindowQuickTileBottomRight());
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DEF2("Switch Window Up", I18N_NOOP("Switch to Window Above"),
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Qt::META + Qt::ALT + Qt::Key_Up, slotSwitchWindowUp());
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DEF2("Switch Window Down", I18N_NOOP("Switch to Window Below"),
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@ -1184,6 +1184,11 @@ GLShader *ShaderManager::loadShaderFromCode(const QByteArray &vertexSource, cons
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void ShaderManager::initShaders()
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{
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// HACK: the generic shaders fail with NVIDIA's blob
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// temporarily disable them to force kwin on GL 1.x profile
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if (GLPlatform::instance()->driver() == Driver_NVidia) {
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return;
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}
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m_orthoShader = new GLShader(":/resources/scene-vertex.glsl", ":/resources/scene-fragment.glsl");
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if (m_orthoShader->isValid()) {
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pushShader(SimpleShader, true);
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@ -700,6 +700,38 @@ void Workspace::slotWindowQuickTileRight()
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active_client->setQuickTileMode(QuickTileRight, true);
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}
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void Workspace::slotWindowQuickTileTopLeft()
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{
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if (!active_client) {
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return;
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}
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active_client->setQuickTileMode(QuickTileTopLeft, true);
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}
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void Workspace::slotWindowQuickTileTopRight()
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{
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if (!active_client) {
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return;
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}
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active_client->setQuickTileMode(QuickTileTopRight, true);
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}
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void Workspace::slotWindowQuickTileBottomLeft()
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{
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if (!active_client) {
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return;
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}
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active_client->setQuickTileMode(QuickTileBottomLeft, true);
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}
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void Workspace::slotWindowQuickTileBottomRight()
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{
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if (!active_client) {
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return;
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}
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active_client->setQuickTileMode(QuickTileBottomRight, true);
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}
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int Workspace::packPositionLeft(const Client* cl, int oldx, bool left_edge) const
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{
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int newx = clientArea(MovementArea, cl).left();
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@ -764,6 +764,10 @@ public slots:
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void slotWindowShrinkVertical();
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void slotWindowQuickTileLeft();
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void slotWindowQuickTileRight();
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void slotWindowQuickTileTopLeft();
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void slotWindowQuickTileTopRight();
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void slotWindowQuickTileBottomLeft();
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void slotWindowQuickTileBottomRight();
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void slotWalkThroughDesktops();
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void slotWalkBackThroughDesktops();
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