effects/screenshot: Capture screenshot in paintScreen()
It's not guaranteed that there will be current render target in postPaintScreen() as all painting have been completed. Furthermore, even the docs of the postPaintScreen() function indicate that no painting should be done there, you can do only cleanup things, e.g. schedule a repaint, etc. paintScreen() is a much safer place to capture screenshot.
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2 changed files with 18 additions and 24 deletions
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@ -200,6 +200,23 @@ void ScreenShotEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintD
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{
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{
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m_paintedScreen = data.screen();
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m_paintedScreen = data.screen();
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effects->paintScreen(mask, region, data);
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effects->paintScreen(mask, region, data);
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while (!m_windowScreenShots.isEmpty()) {
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ScreenShotWindowData screenshot = m_windowScreenShots.takeLast();
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takeScreenShot(&screenshot);
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}
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for (int i = m_areaScreenShots.count() - 1; i >= 0; --i) {
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if (takeScreenShot(&m_areaScreenShots[i])) {
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m_areaScreenShots.removeAt(i);
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}
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}
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for (int i = m_screenScreenShots.count() - 1; i >= 0; --i) {
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if (takeScreenShot(&m_screenScreenShots[i])) {
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m_screenScreenShots.removeAt(i);
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}
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}
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}
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}
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void ScreenShotEffect::takeScreenShot(ScreenShotWindowData *screenshot)
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void ScreenShotEffect::takeScreenShot(ScreenShotWindowData *screenshot)
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@ -331,28 +348,6 @@ bool ScreenShotEffect::takeScreenShot(ScreenShotScreenData *screenshot)
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return screenshot->promise.isFinished();
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return screenshot->promise.isFinished();
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}
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}
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void ScreenShotEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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while (!m_windowScreenShots.isEmpty()) {
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ScreenShotWindowData screenshot = m_windowScreenShots.takeLast();
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takeScreenShot(&screenshot);
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}
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for (int i = m_areaScreenShots.count() - 1; i >= 0; --i) {
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if (takeScreenShot(&m_areaScreenShots[i])) {
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m_areaScreenShots.removeAt(i);
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}
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}
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for (int i = m_screenScreenShots.count() - 1; i >= 0; --i) {
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if (takeScreenShot(&m_screenScreenShots[i])) {
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m_screenScreenShots.removeAt(i);
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}
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}
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}
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QImage ScreenShotEffect::blitScreenshot(const QRect &geometry, qreal devicePixelRatio) const
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QImage ScreenShotEffect::blitScreenshot(const QRect &geometry, qreal devicePixelRatio) const
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{
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{
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QImage image;
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QImage image;
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@ -402,7 +397,7 @@ bool ScreenShotEffect::isActive() const
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int ScreenShotEffect::requestedEffectChainPosition() const
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int ScreenShotEffect::requestedEffectChainPosition() const
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{
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{
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return 50;
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return 0;
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}
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}
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void ScreenShotEffect::handleScreenAdded()
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void ScreenShotEffect::handleScreenAdded()
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@ -73,7 +73,6 @@ public:
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QFuture<QImage> scheduleScreenShot(EffectWindow *window, ScreenShotFlags flags = {});
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QFuture<QImage> scheduleScreenShot(EffectWindow *window, ScreenShotFlags flags = {});
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override;
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int requestedEffectChainPosition() const override;
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