From 6e195331f678778cd23a084484580108adabbe78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Gr=C3=A4=C3=9Flin?= Date: Mon, 30 Jun 2014 14:21:40 +0200 Subject: [PATCH] Revert "set QSG_RENDER_LOOP as basic if not explicitly set" This reverts commit c09d63d1928a27879487ef78e0adc6fc02b41c30. The test results we got indicate that on NVIDIA the problems with the threaded rendering loop do not exist and at the same time the rendering result improves a lot. As Qt still disables the threaded rendering loop for the problematic drivers, it's better to not force the basic rendering loop. --- main.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/main.cpp b/main.cpp index d4b4081315..76fc78eaf8 100644 --- a/main.cpp +++ b/main.cpp @@ -413,11 +413,6 @@ KWIN_EXPORT int kdemain(int argc, char * argv[]) mallopt(M_TRIM_THRESHOLD, 5*pagesize); #endif // M_TRIM_THRESHOLD - const QByteArray loopName = qgetenv("QSG_RENDER_LOOP"); - if (loopName.isEmpty()) { - setenv("QSG_RENDER_LOOP", "basic", 1); - } - KLocalizedString::setApplicationDomain("kwin"); QLoggingCategory::setFilterRules(QStringLiteral("aurorae.debug = true\n") + QStringLiteral("kwineffects.debug = true"));