plugins/screencast: make context current later, don't make it current twice
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6f1b36d3b4
1 changed files with 1 additions and 4 deletions
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@ -354,9 +354,6 @@ bool ScreenCastStream::createStream()
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if (m_cursor.mode == KWaylandServer::ScreencastV1Interface::Embedded) {
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connect(Cursors::self(), &Cursors::positionChanged, this, [this] {
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if (auto scene = Compositor::self()->scene()) {
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scene->makeOpenGLContextCurrent();
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}
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recordFrame({});
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});
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} else if (m_cursor.mode == KWaylandServer::ScreencastV1Interface::Metadata) {
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@ -379,7 +376,6 @@ void ScreenCastStream::stop()
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void ScreenCastStream::recordFrame(const QRegion &_damagedRegion)
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{
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static_cast<OpenGLBackend *>(Compositor::self()->backend())->makeCurrent();
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QRegion damagedRegion = _damagedRegion;
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Q_ASSERT(!m_stopped);
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@ -428,6 +424,7 @@ void ScreenCastStream::recordFrame(const QRegion &_damagedRegion)
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}
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spa_data->chunk->offset = 0;
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static_cast<OpenGLBackend *>(Compositor::self()->backend())->makeCurrent();
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if (data || spa_data[0].type == SPA_DATA_MemFd) {
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const bool hasAlpha = m_source->hasAlphaChannel();
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const int bpp = data && !hasAlpha ? 3 : 4;
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