[effects] Use shader traits API for MouseMark effect
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1 changed files with 2 additions and 1 deletions
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@ -125,7 +125,8 @@ void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
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vbo->reset();
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vbo->reset();
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vbo->setUseColor(true);
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vbo->setUseColor(true);
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vbo->setColor(color);
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vbo->setColor(color);
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ShaderBinder binder(ShaderManager::ColorShader);
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ShaderBinder binder(ShaderTrait::UniformColor);
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binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
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QVector<float> verts;
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QVector<float> verts;
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foreach (const Mark & mark, marks) {
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foreach (const Mark & mark, marks) {
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verts.clear();
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verts.clear();
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