[wayland] Add support for binding buffer as texture
Adds proper support for binding Wayland buffers to EGLImage. The loading is split into a shm part and a Wayland buffer part, so that both is supported. Wayland buffer support is limited to format EGL_TEXTURE_RGB and EGL_TEXTURE_RGBA. Other formats and multiple texture are not supported.
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commit
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2 changed files with 100 additions and 8 deletions
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@ -39,8 +39,20 @@ namespace KWin
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typedef GLboolean(*eglBindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
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typedef GLboolean(*eglUnbindWaylandDisplayWL_func)(EGLDisplay dpy, wl_display *display);
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typedef GLboolean(*eglQueryWaylandBufferWL_func)(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
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eglBindWaylandDisplayWL_func eglBindWaylandDisplayWL = nullptr;
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eglUnbindWaylandDisplayWL_func eglUnbindWaylandDisplayWL = nullptr;
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eglQueryWaylandBufferWL_func eglQueryWaylandBufferWL = nullptr;
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#ifndef EGL_WAYLAND_BUFFER_WL
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#define EGL_WAYLAND_BUFFER_WL 0x31D5
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#endif
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#ifndef EGL_WAYLAND_PLANE_WL
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#define EGL_WAYLAND_PLANE_WL 0x31D6
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#endif
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#ifndef EGL_WAYLAND_Y_INVERTED_WL
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#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
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#endif
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EglWaylandBackend::EglWaylandBackend()
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: QObject(NULL)
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@ -162,8 +174,10 @@ void EglWaylandBackend::init()
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if (hasGLExtension(QByteArrayLiteral("EGL_WL_bind_wayland_display"))) {
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eglBindWaylandDisplayWL = (eglBindWaylandDisplayWL_func)eglGetProcAddress("eglBindWaylandDisplayWL");
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eglUnbindWaylandDisplayWL = (eglUnbindWaylandDisplayWL_func)eglGetProcAddress("eglUnbindWaylandDisplayWL");
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eglQueryWaylandBufferWL = (eglQueryWaylandBufferWL_func)eglGetProcAddress("eglQueryWaylandBufferWL");
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if (!eglBindWaylandDisplayWL(m_display, *(WaylandServer::self()->display()))) {
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eglUnbindWaylandDisplayWL = nullptr;
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eglQueryWaylandBufferWL = nullptr;
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}
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}
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}
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@ -398,6 +412,9 @@ EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGL::Texture *texture, KWin::
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EglWaylandTexture::~EglWaylandTexture()
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{
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if (m_image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(m_backend->m_display, m_image);
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}
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}
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OpenGLBackend *EglWaylandTexture::backend()
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@ -407,14 +424,23 @@ OpenGLBackend *EglWaylandTexture::backend()
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bool EglWaylandTexture::loadTexture(WindowPixmap *pixmap)
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{
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if (GLPlatform::instance()->isGLES()) {
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// FIXME
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return false;
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}
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const auto &buffer = pixmap->buffer();
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if (buffer.isNull()) {
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return false;
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}
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if (buffer->shmBuffer()) {
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return loadShmTexture(buffer);
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} else {
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return loadEglTexture(buffer);
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}
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}
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bool EglWaylandTexture::loadShmTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
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{
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if (GLPlatform::instance()->isGLES()) {
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// FIXME
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return false;
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}
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const QImage &image = buffer->data();
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if (image.isNull()) {
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return false;
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@ -449,17 +475,52 @@ bool EglWaylandTexture::loadTexture(WindowPixmap *pixmap)
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return true;
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}
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bool EglWaylandTexture::loadEglTexture(const QPointer< KWayland::Server::BufferInterface > &buffer)
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{
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if (!eglQueryWaylandBufferWL) {
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return false;
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}
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if (!buffer->resource()) {
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return false;
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}
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glGenTextures(1, &m_texture);
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q->setWrapMode(GL_CLAMP_TO_EDGE);
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q->setFilter(GL_LINEAR);
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q->bind();
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m_image = attach(buffer);
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q->unbind();
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if (EGL_NO_IMAGE_KHR == m_image) {
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qCDebug(KWIN_CORE) << "failed to create egl image";
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q->discard();
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return false;
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}
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return true;
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}
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void EglWaylandTexture::updateTexture(WindowPixmap *pixmap)
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{
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if (GLPlatform::instance()->isGLES()) {
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// FIXME
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return;
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}
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const auto &buffer = pixmap->buffer();
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if (buffer.isNull()) {
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return;
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}
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if (!buffer->shmBuffer()) {
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q->bind();
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EGLImage image = attach(buffer);
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q->unbind();
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if (image != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(m_backend->m_display, m_image);
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m_image = image;
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}
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return;
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}
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// shm fallback
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if (GLPlatform::instance()->isGLES()) {
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// FIXME
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return;
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}
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const QImage &image = buffer->data();
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if (image.isNull()) {
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return;
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@ -477,4 +538,31 @@ void EglWaylandTexture::updateTexture(WindowPixmap *pixmap)
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q->unbind();
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}
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EGLImage EglWaylandTexture::attach(const QPointer< KWayland::Server::BufferInterface > &buffer)
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{
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EGLint format, width, height, yInverted;
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eglQueryWaylandBufferWL(m_backend->m_display, buffer->resource(), EGL_TEXTURE_FORMAT, &format);
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if (format != EGL_TEXTURE_RGB && format != EGL_TEXTURE_RGBA) {
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qCDebug(KWIN_CORE) << "Unsupported texture format: " << format;
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return EGL_NO_IMAGE_KHR;
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}
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eglQueryWaylandBufferWL(m_backend->m_display, buffer->resource(), EGL_WAYLAND_Y_INVERTED_WL, &yInverted);
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eglQueryWaylandBufferWL(m_backend->m_display, buffer->resource(), EGL_WIDTH, &width);
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eglQueryWaylandBufferWL(m_backend->m_display, buffer->resource(), EGL_HEIGHT, &height);
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const EGLint attribs[] = {
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EGL_WAYLAND_PLANE_WL, 0,
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EGL_NONE
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};
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EGLImage image = eglCreateImageKHR(m_backend->m_display, EGL_NO_CONTEXT, EGL_WAYLAND_BUFFER_WL,
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(EGLClientBuffer)buffer->resource(), attribs);
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if (image != EGL_NO_IMAGE_KHR) {
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
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m_size = QSize(width, height);
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updateMatrix();
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q->setYInverted(yInverted);
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}
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return image;
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}
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} // namespace
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@ -97,8 +97,12 @@ public:
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private:
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friend class EglWaylandBackend;
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EglWaylandTexture(SceneOpenGL::Texture *texture, EglWaylandBackend *backend);
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bool loadShmTexture(const QPointer<KWayland::Server::BufferInterface> &buffer);
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bool loadEglTexture(const QPointer<KWayland::Server::BufferInterface> &buffer);
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EGLImage attach(const QPointer<KWayland::Server::BufferInterface> &buffer);
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SceneOpenGL::Texture *q;
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EglWaylandBackend *m_backend;
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EGLImageKHR m_image;
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};
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} // namespace
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