kwin/glx: Avoid MSAA configs in initBufferConfigs()
It appears that we're accidentally choosing an MSAA config with the Intel driver in Mesa 9.0. So change the algorithm to take the values of GLX_SAMPLES and GLX_SAMPLE_BUFFERS into account. Found by Kenneth Graunke.
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1 changed files with 20 additions and 1 deletions
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@ -270,12 +270,15 @@ bool SceneOpenGL::initBufferConfigs()
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fbcbuffer_nondb = NULL;
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for (int i = 0; i < 2; i++) {
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int back, stencil, depth, caveat, alpha;
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int back, stencil, depth, caveat, msaa_buffers, msaa_samples, alpha;
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back = i > 0 ? INT_MAX : 1;
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stencil = INT_MAX;
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depth = INT_MAX;
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caveat = INT_MAX;
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msaa_buffers = INT_MAX;
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msaa_samples = INT_MAX;
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alpha = 0;
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for (int j = 0; j < cnt; j++) {
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XVisualInfo *vi;
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int visual_depth;
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@ -322,10 +325,26 @@ bool SceneOpenGL::initBufferConfigs()
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GLX_CONFIG_CAVEAT, &caveat_value);
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if (caveat_value > caveat)
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continue;
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int msaa_buffers_value;
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glXGetFBConfigAttrib(display(), fbconfigs[j], GLX_SAMPLE_BUFFERS,
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&msaa_buffers_value);
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if (msaa_buffers_value > msaa_buffers)
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continue;
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int msaa_samples_value;
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glXGetFBConfigAttrib(display(), fbconfigs[j], GLX_SAMPLES,
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&msaa_samples_value);
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if (msaa_samples_value > msaa_samples)
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continue;
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back = back_value;
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stencil = stencil_value;
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depth = depth_value;
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caveat = caveat_value;
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msaa_buffers = msaa_buffers_value;
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msaa_samples = msaa_samples_value;
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if (i > 0)
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fbcbuffer_nondb = fbconfigs[ j ];
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else
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