Separate function for finding right GLXFBConfig.
svn path=/branches/work/kwin_composite/; revision=593458
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parent
4a18e30518
commit
71b0978628
2 changed files with 46 additions and 16 deletions
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@ -30,6 +30,13 @@ GLXFBConfig SceneOpenGL::fbcdrawable;
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GLXContext SceneOpenGL::context;
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GLXPixmap SceneOpenGL::glxroot;
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static void checkGLError( const char* txt )
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{
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GLenum err = glGetError();
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if( err != GL_NO_ERROR )
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kWarning() << "GL error (" << txt << "): 0x" << QString::number( err, 16 ) << endl;
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}
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const int root_attrs[] =
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{
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GLX_DOUBLEBUFFER, False,
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@ -42,7 +49,7 @@ const int root_attrs[] =
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_WINDOW_BIT,
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None
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};
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const int drawable_attrs[] =
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{
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GLX_DOUBLEBUFFER, False,
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@ -56,13 +63,6 @@ const int drawable_attrs[] =
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None
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};
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static void checkGLError( const char* txt )
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{
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GLenum err = glGetError();
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if( err != GL_NO_ERROR )
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kWarning() << "GL error (" << txt << "): 0x" << QString::number( err, 16 ) << endl;
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}
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SceneOpenGL::SceneOpenGL( Workspace* ws )
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: Scene( ws )
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{
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@ -75,14 +75,8 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
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gcroot = XCreateGC( display(), rootWindow(), GCSubwindowMode, &gcattr );
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buffer = XCreatePixmap( display(), rootWindow(), displayWidth(), displayHeight(),
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QX11Info::appDepth());
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GLXFBConfig* fbconfigs = glXChooseFBConfig( display(), DefaultScreen( display()),
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root_attrs, &dummy );
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fbcroot = fbconfigs[ 0 ];
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XFree( fbconfigs );
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fbconfigs = glXChooseFBConfig( display(), DefaultScreen( display()),
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drawable_attrs, &dummy );
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fbcdrawable = fbconfigs[ 0 ];
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XFree( fbconfigs );
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findConfig( root_attrs, fbcroot );
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findConfig( drawable_attrs, fbcdrawable );
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glxroot = glXCreatePixmap( display(), fbcroot, buffer, NULL );
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context = glXCreateNewContext( display(), fbcroot, GLX_RGBA_TYPE, NULL, GL_FALSE );
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glXMakeContextCurrent( display(), glxroot, glxroot, context );
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@ -106,6 +100,41 @@ SceneOpenGL::~SceneOpenGL()
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checkGLError( "Cleanup" );
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}
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bool SceneOpenGL::findConfig( const int* attrs, GLXFBConfig& config )
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{
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int cnt;
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GLXFBConfig* fbconfigs = glXChooseFBConfig( display(), DefaultScreen( display()),
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attrs, &cnt );
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if( fbconfigs != NULL )
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{
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config = fbconfigs[ 0 ];
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XFree( fbconfigs );
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return true;
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}
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static const int empty[] = { None };
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fbconfigs = glXChooseFBConfig( display(), DefaultScreen( display()), empty, &cnt );
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for( int i = 0;
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i < cnt;
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++i )
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{
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int pos = 0;
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kDebug() << "FBCONF:" << i << endl;
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while( attrs[ pos ] != (int)None )
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{
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int value;
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if( glXGetFBConfigAttrib( display(), fbconfigs[ i ], attrs[ pos ], &value )
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== Success )
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kDebug() << "ATTR:" << attrs[ pos ] << ":" << value
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<< ":" << attrs[ pos + 1 ] << endl;
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else
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kDebug() << "ATTR FAIL:" << attrs[ pos ] << endl;
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pos += 2;
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}
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}
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assert( false );
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return false;
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}
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static void quadDraw( int x, int y, int w, int h )
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{
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glTexCoord2i( x, y );
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@ -32,6 +32,7 @@ class SceneOpenGL
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virtual void windowAdded( Toplevel* );
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virtual void windowDeleted( Toplevel* );
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private:
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bool findConfig( const int* attrs, GLXFBConfig& config );
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typedef GLuint Texture;
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GC gcroot;
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Pixmap buffer;
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