backends/virtual: Remove eglSwapBuffers() call
It's noop, we use EGL_MESA_platform_surfaceless.
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@ -215,8 +215,6 @@ void EglGbmBackend::present(Output *output)
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const std::unique_ptr<VirtualOutputLayer> &layer = m_outputs[output];
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layer->texture()->toImage().save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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}
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eglSwapBuffers(eglDisplay(), surface());
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}
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} // namespace
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