backends/virtual: Remove eglSwapBuffers() call

It's noop, we use EGL_MESA_platform_surfaceless.
This commit is contained in:
Vlad Zahorodnii 2022-07-13 15:30:06 +03:00
parent b442c1e81b
commit 728e369a4d

View file

@ -215,8 +215,6 @@ void EglGbmBackend::present(Output *output)
const std::unique_ptr<VirtualOutputLayer> &layer = m_outputs[output];
layer->texture()->toImage().save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
}
eglSwapBuffers(eglDisplay(), surface());
}
} // namespace