Only use GLSL shader for lanczosfilter if ShaderManager is valid
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@ -604,6 +604,7 @@ bool LanczosShader::init()
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{
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GLPlatform *gl = GLPlatform::instance();
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if (gl->supports(GLSL) &&
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ShaderManager::instance()->isValid() &&
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GLRenderTarget::supported() &&
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!(gl->isRadeon() && gl->chipClass() < R600)) {
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m_shader = ShaderManager::instance()->loadFragmentShader(ShaderManager::SimpleShader, ":/resources/lanczos-fragment.glsl");
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