Store Toplevel surface using QPointer
This makes Toplevel::setSurface() simpler.
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52c9dbb487
commit
73162e8fae
2 changed files with 7 additions and 9 deletions
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@ -609,6 +609,11 @@ void Toplevel::setSkipCloseAnimation(bool set)
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Q_EMIT skipCloseAnimationChanged();
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Q_EMIT skipCloseAnimationChanged();
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}
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}
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KWaylandServer::SurfaceInterface *Toplevel::surface() const
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{
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return m_surface;
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}
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void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
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void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
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{
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{
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if (m_surface == surface) {
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if (m_surface == surface) {
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@ -616,9 +621,6 @@ void Toplevel::setSurface(KWaylandServer::SurfaceInterface *surface)
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}
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}
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m_surface = surface;
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m_surface = surface;
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m_pendingSurfaceId = 0;
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m_pendingSurfaceId = 0;
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connect(m_surface, &KWaylandServer::SurfaceInterface::destroyed, this, [this]() {
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m_surface = nullptr;
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});
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Q_EMIT surfaceChanged();
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Q_EMIT surfaceChanged();
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}
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}
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@ -18,6 +18,7 @@
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// Qt
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// Qt
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#include <QObject>
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#include <QObject>
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#include <QMatrix4x4>
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#include <QMatrix4x4>
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#include <QPointer>
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#include <QRect>
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#include <QRect>
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#include <QUuid>
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#include <QUuid>
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// c++
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// c++
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@ -718,7 +719,7 @@ private:
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AbstractOutput *m_output = nullptr;
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AbstractOutput *m_output = nullptr;
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bool m_skipCloseAnimation;
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bool m_skipCloseAnimation;
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quint32 m_pendingSurfaceId = 0;
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quint32 m_pendingSurfaceId = 0;
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KWaylandServer::SurfaceInterface *m_surface = nullptr;
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QPointer<KWaylandServer::SurfaceInterface> m_surface;
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// when adding new data members, check also copyToDeleted()
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// when adding new data members, check also copyToDeleted()
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qreal m_screenScale = 1.0;
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qreal m_screenScale = 1.0;
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qreal m_opacity = 1.0;
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qreal m_opacity = 1.0;
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@ -963,11 +964,6 @@ inline quint32 Toplevel::pendingSurfaceId() const
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return m_pendingSurfaceId;
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return m_pendingSurfaceId;
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}
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}
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inline KWaylandServer::SurfaceInterface *Toplevel::surface() const
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{
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return m_surface;
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}
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inline const QSharedPointer<QOpenGLFramebufferObject> &Toplevel::internalFramebufferObject() const
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inline const QSharedPointer<QOpenGLFramebufferObject> &Toplevel::internalFramebufferObject() const
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{
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{
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return m_internalFBO;
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return m_internalFBO;
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