renamed toplevelDecorationHasAlpha into decorationHasAlpha

svn path=/trunk/KDE/kdebase/workspace/; revision=1121190
This commit is contained in:
Hugo Pereira Da Costa 2010-04-30 19:01:48 +00:00
parent 9f8bbd1d6c
commit 73c39daaaa

View file

@ -186,7 +186,7 @@ void Scene::paintGenericScreen( int orig_mask, ScreenPaintData )
foreach( Window* w, stacking_order ) // bottom to top
{
WindowPrePaintData data;
data.mask = orig_mask | ( (w->isOpaque() && !w->toplevelDecorationHasAlpha())? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
data.mask = orig_mask | ( (w->isOpaque() && !w->decorationHasAlpha())? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
w->resetPaintingEnabled();
data.paint = infiniteRegion(); // no clipping, so doesn't really matter
data.clip = QRegion();
@ -229,7 +229,7 @@ void Scene::paintSimpleScreen( int orig_mask, QRegion region )
{
Window* w = stacking_order[ i ];
WindowPrePaintData data;
data.mask = orig_mask | ( (w->isOpaque() && !w->toplevelDecorationHasAlpha()) ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
data.mask = orig_mask | ( (w->isOpaque() && !w->decorationHasAlpha()) ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT );
w->resetPaintingEnabled();
data.paint = region;
// Clip out the decoration for opaque windows; the decoration is drawn in the second pass
@ -440,7 +440,7 @@ bool Scene::Window::isOpaque() const
return toplevel->opacity() == 1.0 && !toplevel->hasAlpha();
}
bool Scene::Window::toplevelDecorationHasAlpha( void ) const
bool Scene::Window::decorationHasAlpha( void ) const
{
if( toplevel->clientPos() == QPoint( 0, 0 ) && toplevel->clientSize() == toplevel->visibleRect().size())
return false;