We need normalized tex coords for vbo, too.
svn path=/trunk/KDE/kdebase/workspace/; revision=1152364
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@ -530,7 +530,9 @@ void GLTexture::render( QRegion region, const QRect& rect )
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}
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if( m_vbo )
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{
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enableNormalizedTexCoords();
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m_vbo->render( region, GL_TRIANGLE_STRIP );
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disableNormalizedTexCoords();
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}
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else
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{
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