backends/wayland: rename framePending to setPendingFrame

It's more clear about what the method does
This commit is contained in:
Xaver Hugl 2024-04-11 18:04:44 +02:00
parent 881858f8dd
commit 749b80ab49
4 changed files with 4 additions and 4 deletions

View file

@ -345,7 +345,7 @@ std::unique_ptr<SurfaceTexture> WaylandEglBackend::createSurfaceTextureWayland(S
void WaylandEglBackend::present(Output *output, const std::shared_ptr<OutputFrame> &frame)
{
m_outputs[output].primaryLayer->present();
static_cast<WaylandOutput *>(output)->framePending(frame);
static_cast<WaylandOutput *>(output)->setPendingFrame(frame);
}
OutputLayer *WaylandEglBackend::primaryLayer(Output *output)

View file

@ -145,7 +145,7 @@ WaylandOutput::~WaylandOutput()
m_surface.reset();
}
void WaylandOutput::framePending(const std::shared_ptr<OutputFrame> &frame)
void WaylandOutput::setPendingFrame(const std::shared_ptr<OutputFrame> &frame)
{
m_frame = frame;
}

View file

@ -82,7 +82,7 @@ public:
void updateDpmsMode(DpmsMode dpmsMode);
void updateEnabled(bool enabled);
void framePending(const std::shared_ptr<OutputFrame> &frame);
void setPendingFrame(const std::shared_ptr<OutputFrame> &frame);
private:
void handleConfigure(const QSize &size, KWayland::Client::XdgShellSurface::States states, quint32 serial);

View file

@ -167,7 +167,7 @@ GraphicsBufferAllocator *WaylandQPainterBackend::graphicsBufferAllocator() const
void WaylandQPainterBackend::present(Output *output, const std::shared_ptr<OutputFrame> &frame)
{
m_outputs[output].primaryLayer->present();
static_cast<WaylandOutput *>(output)->framePending(frame);
static_cast<WaylandOutput *>(output)->setPendingFrame(frame);
}
OutputLayer *WaylandQPainterBackend::primaryLayer(Output *output)