RenderLoop: restrict repaint scheduling with fullscreen windows
With an opaque fullscreen window we can be sure that items under it don't actually require us to repaint. This should yield some small efficiency improvements and resolves stutter with adaptive sync. BUG: 443872 FIXED-IN: 5.23.3
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84a5c7b314
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75863454a0
4 changed files with 13 additions and 13 deletions
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@ -261,12 +261,12 @@ void Item::scheduleRepaintInternal(const QRegion ®ion)
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const QRegion dirtyRegion = globalRegion & output->geometry();
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if (!dirtyRegion.isEmpty()) {
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m_repaints[output] += dirtyRegion;
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output->renderLoop()->scheduleRepaint();
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output->renderLoop()->scheduleRepaint(this);
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}
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}
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} else {
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m_repaints[nullptr] += globalRegion;
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kwinApp()->platform()->renderLoop()->scheduleRepaint();
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kwinApp()->platform()->renderLoop()->scheduleRepaint(this);
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}
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}
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@ -280,11 +280,11 @@ void Item::scheduleFrame()
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const QVector<AbstractOutput *> outputs = kwinApp()->platform()->enabledOutputs();
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for (const AbstractOutput *output : outputs) {
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if (output->geometry().intersects(geometry)) {
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output->renderLoop()->scheduleRepaint();
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output->renderLoop()->scheduleRepaint(this);
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}
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}
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} else {
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kwinApp()->platform()->renderLoop()->scheduleRepaint();
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kwinApp()->platform()->renderLoop()->scheduleRepaint(this);
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}
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}
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@ -36,7 +36,7 @@ void RenderLoopPrivate::scheduleRepaint()
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if (kwinApp()->isTerminating() || compositeTimer.isActive()) {
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return;
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}
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if (vrrPolicy == RenderLoop::VrrPolicy::Always || (vrrPolicy == RenderLoop::VrrPolicy::Automatic && hasFullscreenSurface)) {
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if (vrrPolicy == RenderLoop::VrrPolicy::Always || (vrrPolicy == RenderLoop::VrrPolicy::Automatic && fullscreenItem != nullptr)) {
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presentMode = SyncMode::Adaptive;
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} else {
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presentMode = SyncMode::Fixed;
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@ -216,9 +216,9 @@ void RenderLoop::setRefreshRate(int refreshRate)
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Q_EMIT refreshRateChanged();
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}
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void RenderLoop::scheduleRepaint()
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void RenderLoop::scheduleRepaint(Item *item)
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{
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if (d->pendingRepaint) {
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if (d->pendingRepaint || (d->fullscreenItem != nullptr && item != nullptr && item != d->fullscreenItem)) {
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return;
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}
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if (!d->pendingFrameCount && !d->inhibitCount) {
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@ -238,9 +238,9 @@ std::chrono::nanoseconds RenderLoop::nextPresentationTimestamp() const
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return d->nextPresentationTimestamp;
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}
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void RenderLoop::setFullscreenSurface(SurfaceItem *surfaceItem)
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void RenderLoop::setFullscreenSurface(Item *surfaceItem)
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{
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d->hasFullscreenSurface = surfaceItem != nullptr;
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d->fullscreenItem = surfaceItem;
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}
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RenderLoop::VrrPolicy RenderLoop::vrrPolicy() const
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@ -14,7 +14,7 @@ namespace KWin
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{
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class RenderLoopPrivate;
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class SurfaceItem;
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class Item;
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/**
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* The RenderLoop class represents the compositing scheduler on a particular output.
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@ -71,7 +71,7 @@ public:
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/**
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* Schedules a compositing cycle at the next available moment.
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*/
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void scheduleRepaint();
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void scheduleRepaint(Item *item = nullptr);
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/**
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* Returns the timestamp of the last frame that has been presented on the screen.
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@ -90,7 +90,7 @@ public:
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* Sets the surface that currently gets scanned out,
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* so that this RenderLoop can adjust its timing behavior to that surface
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*/
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void setFullscreenSurface(SurfaceItem *surface);
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void setFullscreenSurface(Item *surface);
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enum class VrrPolicy : uint32_t {
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Never = 0,
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@ -41,7 +41,7 @@ public:
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bool pendingReschedule = false;
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bool pendingRepaint = false;
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RenderLoop::VrrPolicy vrrPolicy = RenderLoop::VrrPolicy::Never;
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bool hasFullscreenSurface = false;
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Item *fullscreenItem = nullptr;
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enum class SyncMode {
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Fixed,
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