backends/x11: Remove GLFramebuffer::pushFramebuffer()
It's unbalanced and the scene is responsible for pushing the fbo now.
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@ -130,7 +130,6 @@ std::optional<OutputLayerBeginFrameInfo> X11WindowedEglPrimaryLayer::beginFrame(
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QRegion repaint = m_output->exposedArea() + m_output->rect();
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m_output->clearExposedArea();
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GLFramebuffer::pushFramebuffer(m_buffer->framebuffer());
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return OutputLayerBeginFrameInfo{
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.renderTarget = RenderTarget(m_buffer->framebuffer()),
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.repaint = repaint,
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